
Dishonored 2
Explore Dunwall and Karnaca as Emily or Corvo. Missions, powers, bone charms, equipment, books and achievements of Dishonored 2.
Missions
Powers
Bone Charms
Accommodating HostAnimal Possession lasts slightly longer.
AcrobatClimbing speed is slightly faster.
Agile RecoveryRecover from falls slightly quicker.
Agile WillPossession lasts slightly longer.
AlbinosRat swarms include more white rats.
Aquatic NatureSwim speed is slightly faster.
Armored BonesYou take significantly less damage.
Assassin’s FortuneBolt packs have a slight chance of containing +1 crossbow bolt.
Bird of PreyDrop Assassination restores some Health.
Bitter BloodBloodflies attack at slightly shorter distances, closer to nests.
Blade BalletSpringrazors have a slight chance of eliminating a body.
Blast ResistantYou take less damage from explosions.
Blood SacrificeKilling bloodflies or rats restores Health.
Bloodfly AlchemyAn enemy’s initial ranged attack is transformed into bloodflies.
Bright MoonYour Doppelgänger inflicts more damage.
Carrion KillerKilling rats or bloodflies boosts Adrenaline.
Clumsy AssassinBrief invisibility after choking or assassinating an enemy.
CombustionYour grenades inflict slightly more damage.
Cornered AnimalYour attack damage is significantly increased when your Health is low.
Dark ExtractionShadow Walk assassination restores some Health.
Deep GraveSlight chance that gravehounds are destroyed upon spawning.
Duelist’s LuckBullet packs have a slight chance of containing +1 pistol bullet.
Duelist’s SkillYour bullets inflict slightly more damage.
Electrical BurstIncreases the area of effect for Stun Mines.
Enduring AlliesSummoned Doppelgängers last longer.
Exacting AimYour crossbow bolts inflict slightly more damage.
Expansive SpiritMaximum Mana is increased.
Fading LightFar Reach and Blink consume no Mana if used within a second of Assassination.
Falling StarDrop Assassination restores some Mana.
Familiar ScentWolfhounds cannot smell you.
FencerWin locked-sword Contests more easily.
Fickle BeastsWhite wolfhounds fight on your side.
FirestarterIncendiary Bolt radius is slightly larger.
Fleet FighterYour movement is not slowed when your weapons are unsheathed.
Ground GliderSlide speed is slightly faster.
Gutter FeastWhite rats can be eaten for Mana.
HardinessHardiness
Healthy AppetiteFood restores more Health.
High PressureExplosions from grenades, oil tanks and bottles inflict more damage.
Hot CocktailExploding bottles inflict damage over a wider area.
Invisible ThreadFar Reach renders you invisible during movement.
Iron RootsKnockdowns are much less likely to affect you.
Leech CutsYou gain Health when inflicting sword damage or assassinating enemies.
Leviathan’s BreathRunning out of breath reduces Mana before Health.
Leviathan’s MindRegenerate Mana while underwater.
Life BondWhen you heal yourself, your summoned Doppelgängers are also healed.
LightweightYou take less damage from falling.
Liquid SustenanceDrinking from a fountain restores Health.
Lucky JamEnemy Pistols have a better chance of misfiring.
Lucky NeedleSlight chance to recover Sleep Darts.
Mind RunnerYour possessed human host can sprint.
Power SlashYou deal greater damage with your sword.
Relocation SicknessWitches sometimes stumble off-balance after magical relocation.
Resilient AlliesSummoned Doppelgängers have more Health.
Resounding ShriekHowling Bolts are louder and have a greater radius.
Restorative GlimmerHealth regenerates while using Dark Vision.
Risky ParryDuring melee combat, your sword parry always knocks an enemy down.
RobustElixirs restore slightly more Health.
Savage ScreamSometimes a Nest Keeper’s scream kills some surrounding bloodflies.
Separation TraumaEnemies are rendered unconscious when you leave your host.
Shadow EmbraceShadow Walk lasts slightly longer.
Shadow ReposeRegain Health during Shadow Walk.
Shivering SilhouetteEnemies miss more often with ranged attacks.
Solid LandingFalling from a significant height creates a shockwave on impact affecting nearby enemies and objects.
Spirit WaterDrinking from a fountain restores Mana.
SpiritedElixirs restore slightly more Mana.
Spiritual FortuneSometimes drinking a Mana elixir restores all Mana.
Spiritual PoolMana regeneration is slightly faster.
Spiritual SacrificeKilling bloodflies or rats restores Mana.
Splintering BoltsYour bolts inflict more damage.
Stolen BreathPulling enemies toward you with Far Reach is now stealthy and quiet.
Strong ArmsYou choke enemies unconscious slightly faster.
Strong LungsGreater lung capacity underwater.
Submerged RageGain Adrenaline while underwater.
Swift ShadowMovement is slightly faster in Stealth Mode.
Swift StalkerMovement is slightly faster with weapons sheathed.
Synergic SwarmSummoned rat swarms persist longer.
Tricky TimingEnemy grenades take slightly longer to explode.
Twin LeechRegain Health while your Doppelgänger is active.
UndertakerMove slightly faster while carrying a body.
Undying SwarmRat swarms repopulate over time.
Unfortunate CraftsmanshipEnemy grenades sometimes malfunction.
Unnerving TargetEnemies sometimes drop grenades and thrown debris at their feet.
Unsteady HandEnemies miss with fired projectiles more often.
VengeanceTaking melee damage from an enemy generates Adrenaline.
Vengeance TradeFaster Adrenaline accumulation.
Void ArmorWhen you take damage, a significant portion is instead subtracted from Mana.
Void FavorSometimes supernatural powers consume no Mana.
Void RaptureSometimes enemies are rendered unconscious by Mesmerize.
Void WindsWhen you cast Windblast it’s more powerful.
WhirlwindSword attack speed is slightly faster.
Witch’s SkinWhen taking damage, your Mana is drained before your Health.
ZephyrYour speed is increased when walking or running.
































