A Long Day in Dunwall

Dishonored 2

Journal

A Long Day in Dunwall

Delilah and Duke Luca Abele have taken the Tower. Dunwall is no longer a safe place for you. Escape the city by meeting with a boat captain down at the docks.

  • Mortimer Ramsey

Primary tasks

Escape Dunwall Tower

Delilah and Duke Abele have taken control. You must escape Dunwall Tower.

  • Escape the Imperial Chambers

    There has to be a way to escape this room.

  • Check on Captain Alexi Mayhew

    Alexi Mayhew managed to fight her way to the Imperial Chambers after being stabbed by Ramsey. Talk to her.

  • Get the Signet Ring from Mortimer Ramsey

    Mortimer Ramsey took your Signet Ring. It’s the key to the Safe Room, and he won’t give it up willingly.

  • Open the Safe Room

    You’ll need to access the Safe Room, which provides access to the street.

  • Escape Dunwall Tower

    Escape from Dunwall Tower, into the city.

Eliminate Mortimer Ramsey

Mortimer Ramsey, the Night Watch Captain who betrayed you, has your Signet Ring. Get it back and deal with him.

  • Find Mortimer Ramsey

    Check the Throne Room for Mortimer Ramsey.

  • Kill Mortimer Ramsey

    Mortimer Ramsey is a dangerous traitor who enabled Delilah Copperspoon’s Coup.

  • Knock Out Mortimer Ramsey

    Mortimer Ramsey can be locked inside the Safe Room with rations, water, and the Imperial Reserve, but you have to knock him out first.

  • Get Your Ring from Mortimer Ramsey

    Take your Signet Ring from Mortimer Ramsey.

  • Place Mortimer Ramsey in the Safe Room

    Carry Mortimer Ramsey’s unconscious body into the Safe Room.

  • Lock Mortimer Ramsey in the Safe Room

    Lock Mortimer Ramsey in the Safe Room, along with the gold he coveted.

Escape Dunwall

Dunwall isn’t safe for you. Reach the docks and find the Dreadful Wale. Speak to the captain, who can help you escape the city.

  • Reach the Streets

    Find your way to the streets.

  • Reach the boat

    Your best hope is talking to the captain of the Dreadful Wale, and getting out of Dunwall.

  • Reach the Ship Captain

    Talk to the captain of the Dreadful Wale about escaping Dunwall.

  • Return to Meagan Foster

    Once you’re ready to leave, return to Captain Meagan Foster.

Mission clues

Meagan Foster’s ship is just off the docks and represents your best hope for escape.

Mortimer Ramsey could be locked inside the Safe Room, which contains rations and water.

Mortimer Ramsey locked the door to the Office. Find another way out.

There’s a secret passage in the Royal Chambers that leads to the streets, but you need your Ring to open it.

You cannot leave the Tower right now. You need to deal with Mortimer Ramsey first.

A new captain, who goes by the name of Meagan Foster, arrived in Dunwall. She is looking for Corvo Attano. Maybe she can help you.

Mission Items

  • Royal Quarters Key

    Key to the Royal Quarters. Ramsey used this key to lock you in.

  • Imperial Signet Ring

    One of two signet rings, made for the Empress and Royal Protector. These rings serve as keys to the Safe Room within Dunwall Tower.

Narration

Why do we celebrate the anniversary of an assassination? Fifteen years ago, in the middle of a plague that nearly destroyed Dunwall, a paid killer assaulted the palace where I was born and stabbed my mother in the heart. In the aftermath, the men who sent the assassin tried to use me as a pawn in a game of power. They would’ve succeeded, but my father, Corvo Attano, hunted them down and cut their conspiracy to pieces. All these years later, am I the ruler my mother wanted me to be? Now we face a new crisis. A monster the papers are calling the Crown Killer has been picking off my enemies, and dressing it up like my father and I are responsible. I don’t know whether to get on a ship and sail to the opposite side of the world, or to have everyone around me executed.

Maps

Tower District

  1. The Black Pony Pub
  2. Dunwall Courier
  3. City Watch Armory
  4. Tower Gate
  5. Boyle Industries Office

Loading screens

  • A Long Day in Dunwall

    Delilah and Duke Luca Abele have taken the Tower. Dunwall is no longer a safe place for you. Escape the city by meeting with a boat captain down at the docks.

  • A Long Day in Dunwall

    Today marks the anniversary of the death of Empress Jessamine Kaldwin, assassinated 15 years ago. Visitors from across the Empire of the Isles have journeyed to Dunwall Tower for the occasion.

  • Crossbow Bolts

    Sometimes your crossbow bolts can be recovered from corpses or the environment.

  • Breaking Enemy Defenses

    An enemy will sometimes stay on the defensive, making it smart to switch tactics.

  • Falling Damage

    A successful Drop Assassination cushions you against falling damage and makes no sound.

  • Finishing Moves

    Attack an off-balance or downed enemy to deliver a lethal strike.

  • The Grand Guard

    The Duke’s soldiers have checkpoints throughout Karnaca, and will attack strangers on sight.

  • Amplification

    The spyglass will amplify sound when you zoom in on a target location.

  • Magnification

    The spyglass optics in your gear will allow you to zoom in on a target location.

  • Breaking Barricades

    Break through wooden planks with your sword.

  • Combat and Stealth

    Fight and kill your enemies, or adopt a stealthier approach and avoid them.

  • Play Your Way

    There’s no “best” way to play: Focus on combat or stealth, play brutally or ghostlike — the world will react.

  • Left & Right

    Bring up the Quick-access Wheel to use elixirs and left-hand gear like ranged weapons and supernatural powers.

  • Chapter Summaries

    Get a summary of your current objectives and read more about your assassination targets in the Journal.

  • Auto-crouch

    Hide under low tables and within other small spaces by entering Stealth Mode and moving forward into the space.

  • Stow Weapons

    HoldUse/Sheathe Weapons (hold)to put away your weapons. This allows you to move slightly faster.

  • Scarce Resources

    Cut off from your allies, you must explore and scavenge to replenish ammo, collect coins, and find elixirs.

  • Alarms

    The Grand Guard will sound an alarm to call for reinforcements.

  • Saving

    Save your game often.

  • Hiding Bodies

    Pick up dead or unconscious bodies to carry them to a hiding place.

  • Making Noise

    If enemies hear suspicious sounds, they will come to investigate.

  • Sneaking & Listening

    Eavesdropping sometimes reveals useful info.

  • Weak Doors

    Can’t find the key? Break down weak wooden doors with Wind Blast, grenades, or your pistol.

  • Avoiding Combat

    Use stealth and mobility to your advantage. Evade your enemies!

  • Drop Assassination

    Drop Assassinate an enemy by falling toward them and attacking just before you land.

  • Slide Attack

    Sprint toward enemies and slide into them to assassinate withSword, or knock them out withBlock/Choke (hold).

  • Alternate Solutions

    You can assassinate key targets, or find clever, nonlethal ways to eliminate them.

  • Reading Notes

    Written notes often contain useful information or clues.

  • The Journal

    Check the Journal to review your current Objectives and Tasks, and to review the notes and clues you’ve collected.

  • Climbing

    Stand next to a reachable ledge and holdJumpbutton to climb.

  • Sprinting

    Sprint to elude enemies or build up speed for jumps.

  • Imperial Safe Room

    The Dunwall Tower Safe Room contains a month’s supply of food and water. The Imperial signet rings are the only keys.

  • Difficulty Settings

    Change difficulty settings at any time from the Options menu.

  • Screen Brightness

    Brightness can be calibrated from the Options menu.

  • Moving Quietly

    Sprinting and running make your footsteps louder, alerting nearby enemies. Moving slower in Stealth Mode is completely silent.

  • Stealth Mode

    To sneak, go into Stealth Mode and stay behind cover. Low light makes you harder to see only at a distance.

Diary

Corvo

New year.

For most people, a new year means renewed hope and promises. Me, I just hate the memories that get dredged up. Today, 3rd Day of the Month of Earth, would have been Jessamine’s birthday. We used to take a skiff out on the river before dawn, bringing a good bottle of sparkling wine, just to take a few moments to watch the sun rise together. Alone for a while, before she got caught up in her duties for the day.

All these years later, why am I still thinking about it?

The Anniversary.

The worst time of year. These weeks leading up to the anniversary of Jessamine’s murder. I run through it all again. If I’d just been there a moment sooner, or known more about Daud. If I’d been just a bit stronger, faster, smarter. If. If. One moment she was here. Then next, in my arms, slipping away. Nothing I could do. Yes, I still grieve. The whole world still grieves. And so we mark the day she was murdered with somber speeches and trumpets.

The Month of Harvest can’t come soon enough.

Emily

New year.

We’re starting a new year. Maybe 1852 will be less boring than 1851. I can’t wait for Wyman to get back to Dunwall, we’ll go to the abandoned mansion I discovered the other night, at the edge of Rudshore. Maybe I’ll have time to turn it into a scary haunted house beforehand, using sheets and hiding an old audiograph upstairs. Wyman would love that. We’ll get spooked and hold hands, screaming and laughing.

Come on Emily, you promised to be more serious and to listen at court, and you’re already planning your next escape. Let’s start this diary again.

Proposals for a new decree on whale oil rationing and distribution:
—
—
—

The Anniversary.

That time of year again — the anniversary of my mother’s death. There’s no real time for reflection, though. It’s all security protocols. Menus. Guest lists. And it’s impossible to slip out at night. I feel like a caged bird.

They’ve already got me memorizing this year’s speech. It’s endless! Would it be so terrible if I just said what I remember about her? That wink she gave me, even as she was scolding me, after I was caught climbing the statue of my grandfather. The sound of her footsteps as she paced at night. The time we shared a cabin on a boat trip to Driscol. Or the time she agreed to let Corvo teach me to fish, but then had to pull a hook from my arm. Now that would be a speech.

Chaos Level: High from 28 points, Very High from 65

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