Stores and upgrades

Piero's Shop

Dishonored

Crossbow Bolt

Requires Corvo's Crossbow

Ammunition for the crossbow.

20 coins

Incendiary Bolt

Requires Incandescent Paste and Corvo's Crossbow

Heavy bolt that immolates enemies.

50 coins

Sleep Bolt

Requires Corvo's Crossbow

Puts enemies to sleep.

30 coins

Bullet

Ammunition for any standard pistol.

30 coins

Explosive Bullet

Requires Corvo's Pistol Upgrade, Pistol Explosive Shot and Small-scale Combustion Refinement

Explodes on impact.

50 coins

Springrazor

A trap that can be placed on nearly any surface.

50 coins

Grenade

An explosive grenade.

70 coins

Sticky Grenade

Requires Sticky Grenade

A grenade that sticks to enemies and most surfaces.

100 coins

Piero's Spiritual Remedy

Restores mana.

100 coins

Sokolov's Health Elixir

Requires Sokolov's Formula

Restores health.

200 coins

Rewire Tool

Allows you to rewire circuitry and turn security systems to your advantage. Consumed on usage.

100 coins

Rune

A carved chunk of whalebone.

500 coins

King Street Brandy

A rare and expensive liquor containing essence of Morley orchid and traces of purified whale fat.

150 coins

Weapon Upgrades

Crossbow Accuracy

Requires Corvo's Crossbow

Lowers dispersion and stabilizes crossbow aim.

300 coins

Crossbow Range

Requires Corvo's Crossbow

Crossbow bolts travel faster, further.

450 coins

Crossbow Reload

Requires Corvo's Crossbow

Faster reload. Enables auto-reload.

600 coins

Combat Sleep Dart

Requires Corvo's Crossbow

Sleep darts sedative effect is immediate even in combat.

600 coins

Corvo's Pistol Upgrade

Allows pistol upgrades and adds a short range spread damage.
Unlocks:
Pistol Accuracy 1
Pistol Magazine 1
Pistol Reload 1

600 coins

Pistol Accuracy 1

Requires Corvo's Pistol Upgrade

Lowers dispersion and stabilizes pistol aim.
Unlocks:
Pistol Accuracy 2

300 coins

Pistol Accuracy 2

Requires Corvo's Pistol Upgrade and Pistol Accuracy 1

Further lowers dispersion and stabilizes pistol aim.

600 coins

Pistol Magazine 1

Requires Corvo's Pistol Upgrade

Adds 1 bullet to the magazine. (Total 2)
Unlocks:
Pistol Magazine 2

300 coins

Pistol Magazine 2

Requires Corvo's Pistol Upgrade and Pistol Magazine 1

Adds another bullet to the magazine. (Total 3)
Unlocks:
Pistol Magazine 3

450 coins

Pistol Magazine 3

Requires Corvo's Pistol Upgrade, Pistol Magazine 1 and Pistol Magazine 2

Adds another bullet to the magazine. (Total 4)

600 coins

Pistol Reload 1

Requires Corvo's Pistol Upgrade

Faster reload.
Unlocks:
Pistol Reload 2

300 coins

Pistol Reload 2

Requires Corvo's Pistol Upgrade and Pistol Reload 1

Faster reload. Enables auto-reload.

600 coins

Pistol Explosive Shot

Requires Corvo's Pistol Upgrade and Small-scale Combustion Refinement

Unlocks explosive bullets usage for your pistol.

600 coins

Springrazor Radius

Increased radius for springrazor traps.

600 coins

Sticky Grenade

Requires Spiked Grenade Housing

Unlock grenades that stick to targets.

600 coins

Sword Crossing

Requires Corvo's Folding Blade

Makes the sword more effective when locking blades and pushing against an enemy.

600 coins

Equipment Upgrades

Mask Optics 1

Allows you to magnify your view. PressZoomto zoom.

300 coins

Mask Optics 2

Requires Lens Magnification and Mask Optics 1

Provides another level of magnification. PressUsewhen zoomed.

400 coins

Improved Armor

Requires Bonded Galvani Weave

Reduces damage.

600 coins

Boot Stealth 1

Requires Folded Galvani Resin

Reduced footstep sounds.
Unlocks:
Boot Stealth 2

450 coins

Boot Stealth 2

Requires Folded Galvani Resin and Boot Stealth 1

Further reduced footstep sounds.

600 coins

Bullet Capacity 1

Increases bullet storage capacity by 10. (Total 20)
Unlocks:
Bullet Capacity 2

300 coins

Bullet Capacity 2

Requires Bullet Capacity 1

Increases bullet storage capacity by 10. (Total 30)

600 coins

Bolt Capacity 1

Requires Corvo's Crossbow

Increases standard bolts capacity by 10. (Total 20)
Unlocks:
Bolt Capacity 2

300 coins

Bolt Capacity 2

Requires Bolt Capacity 1 and Corvo's Crossbow

Increases standard bolts capacity by 10. (Total 30)

600 coins

Grenade Capacity

Increases grenade storage capacity by 4. (Total 9)

450 coins

Springrazor Capacity

Increases springrazor storage capacity by 4. (Total 9)

450 coins

Bone Charm Capacity 1

Enables one additional bone charm to be active. (Total 4)
Unlocks:
Bone Charms Capacity 2

300 coins

Bone Charm Capacity 2

Requires Bone Charm Capacity 1

Enables two additional bone charms to be active. (Total 6)

450 coins

Distillery District

Dishonored

Sokolov's Elixir

A restorative developed by the famous inventor, Anton Sokolov

200 coins

Guard Bullets

Bullets stolen from a guard shipment.

50 coins

Blueprint: Lens Magnification

A diagram for increasing stability in a multi-lens array. Piero can use this to upgrade the magnifying lenses in your mask.

200 coins

Blueprint: Sokolov's Formula

The formula for Sokolov's Health Elixir. Piero can use this to distill a liquid that restores health and protects against the rat plague.

200 coins

Sleep Darts

A dart tipped with plant-based poison.

100 coins

Bolts

Lethal projectiles scavenged from roof-tops.

50 coins

Rewire Tool

Allows you to rewire circuitry and turn security systems to your advantage. Consumed on usage.

200 coins

Before each mission

The Knife of Dunwall

Wristbow Bolt

Ammunition for Daud's wristbow.

20 coins

Explosive Bolt

Requires Small-scale Explosive Refinement

Heavy bolt that explodes after a delay triggered upon impact.

50 coins

Bullet

Requires City Watch Pistol

Ammunition for any standard pistol.

30 coins

Sleep Dart

Puts enemies to sleep.

30 coins

Arc Mine

Requires Compact Arc Amplifier

A lethal trap that can be placed on nearly any surface.

50 coins

Stun Mine

Requires Compact Arc Amplifier

A nonlethal trap that can be placed on nearly any surface.

50 coins

Grenade

An explosive grenade.

70 coins

Chokedust

A nonlethal grenade that temporarily disables enemies.

50 coins

Piero's Spiritual Remedy

Restores mana.

100 coins

Sokolov's Health Elixir

Restores health.

200 coins

Rewire Tool

Allows you to rewire circuitry and turn security systems to your advantage. Consumed on use.

100 coins

Wristbow Accuracy

Lowers dispersion and stabilizes wristbow aim.

300 coins

Wristbow Range

Wristbow bolts travel faster, farther.

450 coins

Wristbow Reload

Faster reload. Enables auto-reload.

450 coins

Combat Sleep Dart

Sleep darts are effective immediately, even in combat.

600 coins

Improved Armor

Requires Bonded Galvani Weave

Reduces damage.

450 coins

Boot Stealth 1

Requires Folded Galvani Resin

Reduced footstep sounds.
Unlocks:
Boot Stealth 2

450 coins

Boot Stealth 2

Requires Boot Stealth 1

Further reduced footstep sounds.

600 coins

Bolt Capacity 1

Increases standard bolt capacity by 10 (Total 20).

300 coins

Bolt Capacity 2

Requires Bolt Capacity 1

Increases standard bolt capacity by 10 (Total 30).

450 coins

Sleep Dart Capacity 1

Increases sleep dart capacity by 3 (Total 13).

300 coins

Sleep Dart Capacity 2

Requires Sleep Dart Capacity 1

Increases sleep dart capacity by 2 (Total 15).

600 coins

Explosive Bolt Capacity 1

Requires Small-scale Explosive Refinement

Increases explosive bolt capacity by 3 (Total 8).

450 coins

Explosive Bolt Capacity 2

Requires Explosive Bolt Capacity 1

Increases explosive bolt capacity by 2 (Total 10).

600 coins

Grenade Capacity

Increases grenade storage capacity by 4 (Total 9).

450 coins

Chokedust Capacity

Increases chokedust storage capacity by 4 (Total 9).

450 coins

Arc Mine Capacity

Requires Compact Arc Amplifier

Increases arc mine storage capacity by 3 (Total 6).

450 coins

Stun Mine Capacity

Requires Compact Arc Amplifier

Increases stun mine storage capacity by 3 (Total 6).

450 coins

Arc Mine Extra Charge

Requires Compact Arc Amplifier and Arc Mine

Adds an extra charge to the arc mine.

600 coins

Stun Mine Extra Charge

Requires Compact Arc Amplifier and Stun Mine

Adds an extra charge to the stun mine.

600 coins

Stun Mine

A modification to the arc mine design allows Daud to create a nonlethal version.

300 coins

Bone Charm Capacity 1

Enables one additional bone charm to be active (Total 4, Max 6).

250 coins

Bone Charm Capacity 2

Requires Bone Charm Capacity 1

Enables one additional bone charm to be active (Total 5, Max 6).

250 coins

Bone Charm Capacity 3

Requires Bone Charm Capacity 2

Enables one additional bone charm to be active (Total 6, Max 6).

250 coins

Safe Code

A guard overheard the code to the safe in the shipping office and will etch it on the wall.

125 coins

The Stolen Rune

A bribed laborer will 'misplace' a rune he found in a crate full of old scrimshaw bound for the Academy of Natural Philosophy. The rune will be hidden in the sewer that spills out into the river.

150 coins

Silent Sabotage

A bribed worker will disconnect the security on the refinery valves. Using the valves will not sound the alarm.

100 coins

Rune Drop-off

A friend will leave a rune by the ruined bridge for you to pick up.

150 coins

Whale Oil Delivery

There will be some conveniently placed whale oil tanks by the first gate on your way into the district.

100 coins

Before each mission

The Brigmore Witches

Wristbow Bolt

Ammunition for Daud's wristbow.

20 coins

Explosive Bolt

Requires Small-scale Explosive Refinement

Heavy bolt that explodes after a delay triggered upon impact.

50 coins

Bullet

Requires City Watch Pistol

Ammunition for any standard pistol.

30 coins

Sleep Dart

Puts enemies to sleep.

30 coins

Arc Mine

Requires Compact Arc Amplifier

A lethal trap that can be placed on nearly any surface.

50 coins

Stun Mine

Requires Compact Arc Amplifier

A nonlethal trap that can be placed on nearly any surface.

50 coins

Grenade

An explosive grenade.

70 coins

Chokedust

A nonlethal grenade that temporarily disables enemies.

50 coins

Piero's Spiritual Remedy

Restores mana.

100 coins

Sokolov's Health Elixir

Restores health.

200 coins

Rewire Tool

Allows you to rewire circuitry and turn security systems to your advantage. Consumed on use.

100 coins

Wristbow Accuracy

Lowers dispersion and stabilizes wristbow aim.

300 coins

Wristbow Range

Wristbow bolts travel faster, farther.

450 coins

Wristbow Reload

Faster reload. Enables auto-reload.

450 coins

Combat Sleep Dart

Sleep darts are effective immediately, even in combat.

600 coins

Improved Armor

Requires Bonded Galvani Weave

Reduces damage.

450 coins

Boot Stealth 1

Requires Folded Galvani Resin

Reduced footstep sounds.
Unlocks:
Boot Stealth 2

450 coins

Boot Stealth 2

Requires Boot Stealth 1

Further reduced footstep sounds.

600 coins

Bolt Capacity 1

Increases standard bolt capacity by 10 (Total 20).

300 coins

Bolt Capacity 2

Requires Bolt Capacity 1

Increases standard bolt capacity by 10 (Total 30).

450 coins

Sleep Dart Capacity 1

Increases sleep dart capacity by 3 (Total 13).

300 coins

Sleep Dart Capacity 2

Requires Sleep Dart Capacity 1

Increases sleep dart capacity by 2 (Total 15).

600 coins

Explosive Bolt Capacity 1

Requires Small-scale Explosive Refinement

Increases explosive bolt capacity by 3 (Total 8).

450 coins

Explosive Bolt Capacity 2

Requires Explosive Bolt Capacity 1

Increases explosive bolt capacity by 2 (Total 10).

600 coins

Grenade Capacity

Increases grenade storage capacity by 4 (Total 9).

450 coins

Chokedust Capacity

Increases chokedust storage capacity by 4 (Total 9).

450 coins

Baffle Dust

Requires Baffle Dust

Changes chemical composition of chokedust so it induces short term confusion. Victims will resume normal, unsuspecting activity after exposure to the dust.

300 coins

Arc Mine Capacity

Requires Compact Arc Amplifier

Increases arc mine storage capacity by 3 (Total 6).

450 coins

Stun Mine Capacity

Requires Compact Arc Amplifier

Increases stun mine storage capacity by 3 (Total 6).

450 coins

Arc Mine Extra Charge

Requires Compact Arc Amplifier

Adds an extra charge to the arc mine.

600 coins

Stun Mine Extra Charge

Requires Compact Arc Amplifier

Adds an extra charge to the stun mine.

600 coins

Stun Mine

A modification to the arc mine design allows Daud to create a nonlethal version.

300 coins

Bone Charm Capacity 1

Enables one additional bone charm to be active (Total 4, Max 8).

250 coins

Bone Charm Capacity 2

Requires Bone Charm Capacity 1

Enables one additional bone charm to be active (Total 5, Max 8).

250 coins

Bone Charm Capacity 3

Requires Bone Charm Capacity 2

Enables one additional bone charm to be active (Total 6, Max 8).

250 coins

Bone Charm Capacity 4

Requires Bone Charm Capacity 3

Enables two additional bone charms to be active (Total 8, Max 8)

400 coins

Overseer Daud

You are disguised as an Overseer. An Overseer has been summoned to Coldridge Prison. Your contacts will intercept him and send you in his place. Using this overseer’s uniform as a disguise should fool the prison guards long enough to get you inside.

100 coins

Misplaced Rune

A recent sweep of the prison for contraband has yielded a number of heretical artifacts, one of them will accidently be misplaced for the right bribe.

200 coins

Forged Requisition

Forged requisition orders allow your contact to deliver stun mines to the prison. The key to the munitions lockers will be hidden nearby.

100 coins

The Sunken Crate

Allied Whalers will dump a crate loaded with supplies overboard near the Undine. You will have to dive to retrieve the contents.

100 coins

The Hidden Rune

A tunnel dweller has been bribed to bring a Rune from the depths of the Dunwall storm drains and place it within reach of the surface.

200 coins

Former Rothwild Laborer

A laborer you saved from the jail cell in Rothwild’s slaughterhouse has some useful information for you. Meet him at the Textile Mill.

75 coins

A Gift From Abigail Ames

Abigail Ames has contacted you through your network. She’s offering a bone charm that might be useful to you, in exchange for a small fee.

100 coins

A Gift From Abigail Ames

Abigail Ames has contacted you through your network. She wishes to put the past behind her and offers a gift for reconciliation.

25 coins

Hole in the Fence

Your operatives will drop you a rune, some mana and open the fence to allow for a more stealthy approach to the estate.

200 coins

Thieving Butler

The former butler smuggled goods from the estate and hid them by the shore. One of your agents will unearth the cache for a price.

75 coins

Turncoat

Your agents have paid one of the witches to meet with you and provide information. She’ll be wearing a red jacket.

50 coins

Jerome's Black Market Shop

The Brigmore Witches

Wristbow Bolt

Ammunition for Daud's wristbow.

20 coins

Explosive Bolt

Requires Small-scale Explosive Refinement

Heavy bolt that explodes after a delay triggered upon impact.

50 coins

Bullet

Requires City Watch Pistol

Ammunition for any standard pistol.

30 coins

Sleep Dart

Puts enemies to sleep.

30 coins

Arc Mine

Requires Compact Arc Amplifier

A lethal trap that can be placed on nearly any surface.

50 coins

Stun Mine

Requires Compact Arc Amplifier

A nonlethal trap that can be placed on nearly any surface.

50 coins

Grenade

An explosive grenade.

70 coins

Chokedust

A nonlethal grenade that temporarily disables enemies.

50 coins

Piero's Spiritual Remedy

Restores mana.

100 coins

Sokolov's Health Elixir

Restores health.

150 coins

Sokolov's Health Elixir

Restores health.

250 coins

Rewire Tool

Allows you to rewire circuitry and turn security systems to your advantage. Consumed on use.

100 coins

Wristbow Accuracy

Lowers dispersion and stabilizes wristbow aim.

300 coins

Wristbow Range

Wristbow bolts travel faster, farther.

450 coins

Wristbow Reload

Faster reload. Enables auto-reload.

450 coins

Combat Sleep Dart

Sleep darts are effective immediately, even in combat.

600 coins

Improved Armor

Requires Bonded Galvani Weave

Reduces damage.

450 coins

Boot Stealth 1

Requires Folded Galvani Resin

Reduced footstep sounds.
Unlocks:
Boot Stealth 2

450 coins

Boot Stealth 2

Requires Boot Stealth 1

Further reduced footstep sounds.

600 coins

Bolt Capacity 1

Increases standard bolt capacity by 10 (Total 20).

300 coins

Bolt Capacity 2

Requires Bolt Capacity 1

Increases standard bolt capacity by 10 (Total 30).

450 coins

Sleep Dart Capacity 1

Increases sleep dart capacity by 3 (Total 13).

300 coins

Sleep Dart Capacity 2

Requires Sleep Dart Capacity 1

Increases sleep dart capacity by 2 (Total 15).

600 coins

Explosive Bolt Capacity 1

Requires Small-scale Explosive Refinement

Increases explosive bolt capacity by 3 (Total 8).

450 coins

Explosive Bolt Capacity 2

Requires Explosive Bolt Capacity 1

Increases explosive bolt capacity by 2 (Total 10).

600 coins

Grenade Capacity

Increases grenade storage capacity by 4 (Total 9).

450 coins

Chokedust Capacity

Increases chokedust storage capacity by 4 (Total 9).

450 coins

Arc Mine Capacity

Requires Compact Arc Amplifier

Increases arc mine storage capacity by 3 (Total 6).

450 coins

Stun Mine Capacity

Requires Stun Mine

Increases stun mine storage capacity by 3 (Total 6).

450 coins

Arc Mine Extra Charge

Requires Compact Arc Amplifier

Adds an extra charge to the arc mine.

600 coins

Stun Mine Extra Charge

Requires Stun Mine

Adds an extra charge to the stun mine.

600 coins

Stun Mine

A modification to the arc mine design allows Daud to create a nonlethal version.

300 coins

Bone Charm Capacity 1

Enables one additional bone charm to be active (Total 4, Max 8).

250 coins

Bone Charm Capacity 2

Requires Bone Charm Capacity 1

Enables one additional bone charm to be active (Total 5, Max 8).

250 coins

Bone Charm Capacity 3

Requires Bone Charm Capacity 2

Enables one additional bone charm to be active (Total 6, Max 8).

250 coins

Oxrush Flower

Oxrush is a flower found in the southern region of Pandyssia.

50 coins

Bone Charm

Grants the owner small supernatural benefits.

100 coins

Edge of the World

Dishonored 2

Addermire Solution

Revitalizes the spirit, made from exotic ingredients.

150 coins

S&J Health Elixir

Restores vigor, increases blood flow, and heals the body.

75 coins

Pistol Bullet

Pistol ammunition. Loud.

30 coins

Explosive Bullet

Requires Explosive Bullet

Bullet that explodes upon impact, inflicting area of effect damage.

50 coins

Crossbow Bolt

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

20 coins

Incendiary Bolt

Requires Incendiary Bolt

Enables Black Market shops to sell bolts that immolate enemies.

50 coins

Howling Bolt

Requires Howling Bolt

Enables Black Market shops to sell bolts that stun and blind enemies for a time.

50 coins

Sleep Dart

Bolt that puts an enemy to sleep after a delay.

30 coins

Grenade

A metal shell, packed with a thick, explosive tar made from refined whale oil.

70 coins

Stun Mine

A mine that can be placed anywhere, which stuns your enemies with electric rays.

70 coins

Sticky Grenade

Requires Sticky Grenade

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

100 coins

Springrazor

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

50 coins

Stinging Bolt

Requires Stinging Bolt

Enables Black Market shops to sell bolts that sting, causing enemies to flee.

50 coins

Location of Sunken Supplies

A pair of sailors passed along the location of a boat that sunk in the bay, containing supplies.

250 coins

Rune

Requires Blink / Far Reach

Runes can be used to gain or upgrade supernatural powers.

400 coins

The Clockwork Mansion

Dishonored 2

Addermire Solution

Revitalizes the spirit, made from exotic ingredients.

150 coins

S&J Health Elixir

Restores vigor, increases blood flow, and heals the body.

75 coins

Rewire Tool

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

200 coins

Pistol Bullet

Pistol ammunition. Loud.

30 coins

Explosive Bullet

Requires Explosive Bullet

Bullet that explodes upon impact, inflicting area of effect damage.

50 coins

Crossbow Bolt

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

20 coins

Incendiary Bolt

Requires Incendiary Bolt

Enables Black Market shops to sell bolts that immolate enemies.

50 coins

Howling Bolt

Requires Howling Bolt

Enables Black Market shops to sell bolts that stun and blind enemies for a time.

50 coins

Sleep Dart

Bolt that puts an enemy to sleep after a delay.

30 coins

Grenade

A metal shell, packed with a thick, explosive tar made from refined whale oil.

70 coins

Stun Mine

A mine that can be placed anywhere, which stuns your enemies with electric rays.

70 coins

Sticky Grenade

Requires Sticky Grenade

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

100 coins

Springrazor

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

50 coins

Stinging Bolt

Requires Stinging Bolt

Enables Black Market shops to sell bolts that sting, causing enemies to flee.

50 coins

Rune

Requires Blink / Far Reach

Runes can be used to gain or upgrade supernatural powers.

400 coins

The Key to Unlock the Ticket Booth

Someone took the ticket booth key off a drunk guardsman assigned to protect the carriage station. With the key, unlock the ticket booth and gain access to the money inside, if you can avoid the Grand Guard.

250 coins

The Royal Conservatory

Dishonored 2

Addermire Solution

Revitalizes the spirit, made from exotic ingredients.

150 coins

S&J Health Elixir

Restores vigor, increases blood flow, and heals the body.

75 coins

Rewire Tool

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

200 coins

Pistol Bullet

Pistol ammunition. Loud.

30 coins

Explosive Bullet

Requires Explosive Bullet

Bullet that explodes upon impact, inflicting area of effect damage.

50 coins

Crossbow Bolt

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

20 coins

Incendiary Bolt

Requires Incendiary Bolt

Enables Black Market shops to sell bolts that immolate enemies.

50 coins

Howling Bolt

Requires Howling Bolt

Enables Black Market shops to sell bolts that stun and blind enemies for a time.

50 coins

Sleep Dart

Bolt that puts an enemy to sleep after a delay.

30 coins

Grenade

A metal shell, packed with a thick, explosive tar made from refined whale oil.

70 coins

Stun Mine

A mine that can be placed anywhere, which stuns your enemies with electric rays.

70 coins

Sticky Grenade

Requires Sticky Grenade

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

100 coins

Springrazor

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

50 coins

Stinging Bolt

Requires Stinging Bolt

Enables Black Market shops to sell bolts that sting, causing enemies to flee.

50 coins

Safe Combination

The shopkeeper’s cousin once attended a lecture in a building directly across from the Royal Conservatory, now infested with bloodflies. He knows the combination to the safe there.

250 coins

Rune

Requires Blink / Far Reach

Runes can be used to gain or upgrade supernatural powers.

400 coins

Dust District

Dishonored 2

Addermire Solution

Revitalizes the spirit, made from exotic ingredients.

150 coins

S&J Health Elixir

Restores vigor, increases blood flow, and heals the body.

75 coins

Rewire Tool

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

200 coins

Pistol Bullet

Pistol ammunition. Loud.

30 coins

Explosive Bullet

Requires Explosive Bullet

Bullet that explodes upon impact, inflicting area of effect damage.

50 coins

Crossbow Bolt

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

20 coins

Incendiary Bolt

Requires Incendiary Bolt

Enables Black Market shops to sell bolts that immolate enemies.

50 coins

Howling Bolt

Requires Howling Bolt

Enables Black Market shops to sell bolts that stun and blind enemies for a time.

50 coins

Sleep Dart

Bolt that puts an enemy to sleep after a delay.

30 coins

Grenade

A metal shell, packed with a thick, explosive tar made from refined whale oil.

70 coins

Stun Mine

A mine that can be placed anywhere, which stuns your enemies with electric rays.

70 coins

Sticky Grenade

Requires Sticky Grenade

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

100 coins

Springrazor

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

50 coins

Stinging Bolt

Requires Stinging Bolt

Enables Black Market shops to sell bolts that sting, causing enemies to flee.

50 coins

A Map of Aramis Stilton’s Home

Digging through the Office of Architectural Planning, someone has found a map of Aramis Stilton’s home.

100 coins

The Grand Palace

Dishonored 2

Addermire Solution

Revitalizes the spirit, made from exotic ingredients.

150 coins

S&J Health Elixir

Restores vigor, increases blood flow, and heals the body.

75 coins

Rewire Tool

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

200 coins

Pistol Bullet

Pistol ammunition. Loud.

30 coins

Explosive Bullet

Requires Explosive Bullet

Bullet that explodes upon impact, inflicting area of effect damage.

50 coins

Crossbow Bolt

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

20 coins

Incendiary Bolt

Requires Incendiary Bolt

Enables Black Market shops to sell bolts that immolate enemies.

50 coins

Howling Bolt

Requires Howling Bolt

Enables Black Market shops to sell bolts that stun and blind enemies for a time.

50 coins

Sleep Dart

Bolt that puts an enemy to sleep after a delay.

30 coins

Grenade

A metal shell, packed with a thick, explosive tar made from refined whale oil.

70 coins

Stun Mine

A mine that can be placed anywhere, which stuns your enemies with electric rays.

70 coins

Sticky Grenade

Requires Sticky Grenade

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

100 coins

Springrazor

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

50 coins

Stinging Bolt

Requires Stinging Bolt

Enables Black Market shops to sell bolts that sting, causing enemies to flee.

50 coins

Disabled Carriage Rails

An engineer on the take will shut off the electricity to the carriage rails, allowing passage through the Wall of Light, and easier access to the Grand Palace.

250 coins

Death to the Empress

Dishonored 2

Addermire Solution

Revitalizes the spirit, made from exotic ingredients.

150 coins

S&J Health Elixir

Restores vigor, increases blood flow, and heals the body.

75 coins

Pistol Bullet

Pistol ammunition. Loud.

30 coins

Explosive Bullet

Requires Explosive Bullet

Bullet that explodes upon impact, inflicting area of effect damage.

50 coins

Crossbow Bolt

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

20 coins

Incendiary Bolt

Requires Incendiary Bolt

Enables Black Market shops to sell bolts that immolate enemies.

50 coins

Howling Bolt

Requires Howling Bolt

Enables Black Market shops to sell bolts that stun and blind enemies for a time.

50 coins

Sleep Dart

Bolt that puts an enemy to sleep after a delay.

30 coins

Grenade

A metal shell, packed with a thick, explosive tar made from refined whale oil.

70 coins

Stun Mine

A mine that can be placed anywhere, which stuns your enemies with electric rays.

70 coins

Sticky Grenade

Requires Sticky Grenade

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

100 coins

Springrazor

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

50 coins

Stinging Bolt

Requires Stinging Bolt

Enables Black Market shops to sell bolts that sting, causing enemies to flee.

50 coins

Rune

Requires Blink / Far Reach

Runes can be used to gain or upgrade supernatural powers.

400 coins

The Key to the City Watch Armory

The shopkeeper’s young son snatched the key to an abandoned City Watch armory, near the gate to Dunwall Tower. This checkpoint was used to stock military equipment, which might prove useful.

250 coins

Follow the Ink

Death of the Outsider

S&J Health Elixir

Restores vigor, increases blood flow, and heals the body.

150 coins

Electrical Burst

Requires Electrical Burst

A static burst that stuns targets. A Charged Shot will incinerate targets.

50 coins

Incendiary Bolt

Requires Incendiary Bolt

An incendiary bolt that immolates enemies.

50 coins

Voltaic Shot

Standard ammunition for the voltaic gun. Muffled, but not silent.

30 coins

Grenade

A metal shell, packed with a thick, explosive tar made from refined whale oil.

70 coins

Hyperbaric Grenade

Requires Hyperbaric Grenade

Special grenade exploding in a circular non-lethal blast.

80 coins

Sticky Grenade

Requires Sticky Grenade

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

100 coins

Rewire Tool

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

200 coins

Springrazor

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

60 coins

Black Bonecharm

Black Bonecharm

350 coins

Corrupt Bonecharm

Corrupt Bonecharm

250 coins

Black Bonecharm

Black Bonecharm

350 coins

Corrupt Bonecharm

Corrupt Bonecharm

250 coins

Hook Mine

A mine that can be thrown or placed anywhere and grabs your enemies.

60 coins

The Bank Job

Death of the Outsider

S&J Health Elixir

Restores vigor, increases blood flow, and heals the body.

150 coins

Electrical Burst

Requires Electrical Burst

A static burst that stuns targets. A Charged Shot will incinerate targets.

50 coins

Incendiary Bolt

Requires Incendiary Bolt

An incendiary bolt that immolates enemies.

50 coins

Voltaic Shot

Standard ammunition for the voltaic gun. Muffled, but not silent.

30 coins

Grenade

A metal shell, packed with a thick, explosive tar made from refined whale oil.

70 coins

Hyperbaric Grenade

Requires Hyperbaric Grenade

Special grenade exploding in a circular non-lethal blast.

80 coins

Sticky Grenade

Requires Sticky Grenade

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

100 coins

Rewire Tool

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

200 coins

Springrazor

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

60 coins

Black Bonecharm

Black Bonecharm

350 coins

Corrupt Bonecharm

Corrupt Bonecharm

250 coins

Corrupt Bonecharm

Corrupt Bonecharm

250 coins

Poppy Tincture

A sleep-inducing opiate from Cienfuegos Pharmacy.

800 coins

Hook Mine

A mine that can be thrown or placed anywhere and grabs your enemies.

60 coins

The Stolen Archive

Death of the Outsider

S&J Health Elixir

Restores vigor, increases blood flow, and heals the body.

150 coins

Electrical Burst

Requires Electrical Burst

A static burst that stuns targets. A Charged Shot will incinerate targets.

50 coins

Incendiary Bolt

Requires Incendiary Bolt

An incendiary bolt that immolates enemies.

50 coins

Voltaic Shot

Standard ammunition for the voltaic gun. Muffled, but not silent.

30 coins

Grenade

A metal shell, packed with a thick, explosive tar made from refined whale oil.

70 coins

Hyperbaric Grenade

Requires Hyperbaric Grenade

Special grenade exploding in a circular non-lethal blast.

80 coins

Sticky Grenade

Requires Sticky Grenade

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

100 coins

Rewire Tool

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

200 coins

Springrazor

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

60 coins

Black Bonecharm

Black Bonecharm

350 coins

Corrupt Bonecharm

Corrupt Bonecharm

250 coins

Black Bonecharm

Black Bonecharm

350 coins

Hook Mine

A mine that can be thrown or placed anywhere and grabs your enemies.

60 coins

Smugglers' Passageway

150 coins