Crossbow Bolt
Requires Corvo's Crossbow
Ammunition for the crossbow.
Dishonored
Requires Corvo's Crossbow
Ammunition for the crossbow.
Requires Incandescent Paste and Corvo's Crossbow
Heavy bolt that immolates enemies.
Requires Corvo's Crossbow
Puts enemies to sleep.
Ammunition for any standard pistol.
Requires Corvo's Pistol Upgrade, Pistol Explosive Shot and Small-scale Combustion Refinement
Explodes on impact.
A trap that can be placed on nearly any surface.
An explosive grenade.
Requires Sticky Grenade
A grenade that sticks to enemies and most surfaces.
Restores mana.
Requires Sokolov's Formula
Restores health.
Allows you to rewire circuitry and turn security systems to your advantage. Consumed on usage.
A carved chunk of whalebone.
A rare and expensive liquor containing essence of Morley orchid and traces of purified whale fat.
Requires Corvo's Crossbow
Lowers dispersion and stabilizes crossbow aim.
Requires Corvo's Crossbow
Crossbow bolts travel faster, further.
Requires Corvo's Crossbow
Faster reload. Enables auto-reload.
Requires Corvo's Crossbow
Sleep darts sedative effect is immediate even in combat.
Allows pistol upgrades and adds a short range spread damage.
Unlocks:
Pistol Accuracy 1
Pistol Magazine 1
Pistol Reload 1
Requires Corvo's Pistol Upgrade
Lowers dispersion and stabilizes pistol aim.
Unlocks:
Pistol Accuracy 2
Requires Corvo's Pistol Upgrade and Pistol Accuracy 1
Further lowers dispersion and stabilizes pistol aim.
Requires Corvo's Pistol Upgrade
Adds 1 bullet to the magazine. (Total 2)
Unlocks:
Pistol Magazine 2
Requires Corvo's Pistol Upgrade and Pistol Magazine 1
Adds another bullet to the magazine. (Total 3)
Unlocks:
Pistol Magazine 3
Requires Corvo's Pistol Upgrade, Pistol Magazine 1 and Pistol Magazine 2
Adds another bullet to the magazine. (Total 4)
Requires Corvo's Pistol Upgrade
Faster reload.
Unlocks:
Pistol Reload 2
Requires Corvo's Pistol Upgrade and Pistol Reload 1
Faster reload. Enables auto-reload.
Requires Corvo's Pistol Upgrade and Small-scale Combustion Refinement
Unlocks explosive bullets usage for your pistol.
Increased radius for springrazor traps.
Requires Spiked Grenade Housing
Unlock grenades that stick to targets.
Requires Corvo's Folding Blade
Makes the sword more effective when locking blades and pushing against an enemy.
Allows you to magnify your view. PressZoomto zoom.
Requires Lens Magnification and Mask Optics 1
Provides another level of magnification. PressUsewhen zoomed.
Requires Bonded Galvani Weave
Reduces damage.
Requires Folded Galvani Resin
Reduced footstep sounds.
Unlocks:
Boot Stealth 2
Requires Folded Galvani Resin and Boot Stealth 1
Further reduced footstep sounds.
Increases bullet storage capacity by 10. (Total 20)
Unlocks:
Bullet Capacity 2
Requires Bullet Capacity 1
Increases bullet storage capacity by 10. (Total 30)
Requires Corvo's Crossbow
Increases standard bolts capacity by 10. (Total 20)
Unlocks:
Bolt Capacity 2
Requires Bolt Capacity 1 and Corvo's Crossbow
Increases standard bolts capacity by 10. (Total 30)
Increases grenade storage capacity by 4. (Total 9)
Increases springrazor storage capacity by 4. (Total 9)
Enables one additional bone charm to be active. (Total 4)
Unlocks:
Bone Charms Capacity 2
Requires Bone Charm Capacity 1
Enables two additional bone charms to be active. (Total 6)
Dishonored
A restorative developed by the famous inventor, Anton Sokolov
Bullets stolen from a guard shipment.
A diagram for increasing stability in a multi-lens array. Piero can use this to upgrade the magnifying lenses in your mask.
The formula for Sokolov's Health Elixir. Piero can use this to distill a liquid that restores health and protects against the rat plague.
A dart tipped with plant-based poison.
Lethal projectiles scavenged from roof-tops.
Allows you to rewire circuitry and turn security systems to your advantage. Consumed on usage.
The Knife of Dunwall
Ammunition for Daud's wristbow.
Requires Small-scale Explosive Refinement
Heavy bolt that explodes after a delay triggered upon impact.
Requires City Watch Pistol
Ammunition for any standard pistol.
Puts enemies to sleep.
Requires Compact Arc Amplifier
A lethal trap that can be placed on nearly any surface.
Requires Compact Arc Amplifier
A nonlethal trap that can be placed on nearly any surface.
An explosive grenade.
A nonlethal grenade that temporarily disables enemies.
Restores mana.
Restores health.
Allows you to rewire circuitry and turn security systems to your advantage. Consumed on use.
Lowers dispersion and stabilizes wristbow aim.
Wristbow bolts travel faster, farther.
Faster reload. Enables auto-reload.
Sleep darts are effective immediately, even in combat.
Requires Bonded Galvani Weave
Reduces damage.
Requires Folded Galvani Resin
Reduced footstep sounds.
Unlocks:
Boot Stealth 2
Requires Boot Stealth 1
Further reduced footstep sounds.
Increases standard bolt capacity by 10 (Total 20).
Requires Bolt Capacity 1
Increases standard bolt capacity by 10 (Total 30).
Increases sleep dart capacity by 3 (Total 13).
Requires Sleep Dart Capacity 1
Increases sleep dart capacity by 2 (Total 15).
Requires Small-scale Explosive Refinement
Increases explosive bolt capacity by 3 (Total 8).
Requires Explosive Bolt Capacity 1
Increases explosive bolt capacity by 2 (Total 10).
Increases grenade storage capacity by 4 (Total 9).
Increases chokedust storage capacity by 4 (Total 9).
Requires Compact Arc Amplifier
Increases arc mine storage capacity by 3 (Total 6).
Requires Compact Arc Amplifier
Increases stun mine storage capacity by 3 (Total 6).
Requires Compact Arc Amplifier and Arc Mine
Adds an extra charge to the arc mine.
Requires Compact Arc Amplifier and Stun Mine
Adds an extra charge to the stun mine.
A modification to the arc mine design allows Daud to create a nonlethal version.
Enables one additional bone charm to be active (Total 4, Max 6).
Requires Bone Charm Capacity 1
Enables one additional bone charm to be active (Total 5, Max 6).
Requires Bone Charm Capacity 2
Enables one additional bone charm to be active (Total 6, Max 6).
A guard overheard the code to the safe in the shipping office and will etch it on the wall.
A bribed laborer will 'misplace' a rune he found in a crate full of old scrimshaw bound for the Academy of Natural Philosophy. The rune will be hidden in the sewer that spills out into the river.
A bribed worker will disconnect the security on the refinery valves. Using the valves will not sound the alarm.
A friend will leave a rune by the ruined bridge for you to pick up.
There will be some conveniently placed whale oil tanks by the first gate on your way into the district.
The Brigmore Witches
Ammunition for Daud's wristbow.
Requires Small-scale Explosive Refinement
Heavy bolt that explodes after a delay triggered upon impact.
Requires City Watch Pistol
Ammunition for any standard pistol.
Puts enemies to sleep.
Requires Compact Arc Amplifier
A lethal trap that can be placed on nearly any surface.
Requires Compact Arc Amplifier
A nonlethal trap that can be placed on nearly any surface.
An explosive grenade.
A nonlethal grenade that temporarily disables enemies.
Restores mana.
Restores health.
Allows you to rewire circuitry and turn security systems to your advantage. Consumed on use.
Lowers dispersion and stabilizes wristbow aim.
Wristbow bolts travel faster, farther.
Faster reload. Enables auto-reload.
Sleep darts are effective immediately, even in combat.
Requires Bonded Galvani Weave
Reduces damage.
Requires Folded Galvani Resin
Reduced footstep sounds.
Unlocks:
Boot Stealth 2
Requires Boot Stealth 1
Further reduced footstep sounds.
Increases standard bolt capacity by 10 (Total 20).
Requires Bolt Capacity 1
Increases standard bolt capacity by 10 (Total 30).
Increases sleep dart capacity by 3 (Total 13).
Requires Sleep Dart Capacity 1
Increases sleep dart capacity by 2 (Total 15).
Requires Small-scale Explosive Refinement
Increases explosive bolt capacity by 3 (Total 8).
Requires Explosive Bolt Capacity 1
Increases explosive bolt capacity by 2 (Total 10).
Increases grenade storage capacity by 4 (Total 9).
Increases chokedust storage capacity by 4 (Total 9).
Requires Baffle Dust
Changes chemical composition of chokedust so it induces short term confusion. Victims will resume normal, unsuspecting activity after exposure to the dust.
Requires Compact Arc Amplifier
Increases arc mine storage capacity by 3 (Total 6).
Requires Compact Arc Amplifier
Increases stun mine storage capacity by 3 (Total 6).
Requires Compact Arc Amplifier
Adds an extra charge to the arc mine.
Requires Compact Arc Amplifier
Adds an extra charge to the stun mine.
A modification to the arc mine design allows Daud to create a nonlethal version.
Enables one additional bone charm to be active (Total 4, Max 8).
Requires Bone Charm Capacity 1
Enables one additional bone charm to be active (Total 5, Max 8).
Requires Bone Charm Capacity 2
Enables one additional bone charm to be active (Total 6, Max 8).
Requires Bone Charm Capacity 3
Enables two additional bone charms to be active (Total 8, Max 8)
You are disguised as an Overseer. An Overseer has been summoned to Coldridge Prison. Your contacts will intercept him and send you in his place. Using this overseer’s uniform as a disguise should fool the prison guards long enough to get you inside.
A recent sweep of the prison for contraband has yielded a number of heretical artifacts, one of them will accidently be misplaced for the right bribe.
Forged requisition orders allow your contact to deliver stun mines to the prison. The key to the munitions lockers will be hidden nearby.
Allied Whalers will dump a crate loaded with supplies overboard near the Undine. You will have to dive to retrieve the contents.
A tunnel dweller has been bribed to bring a Rune from the depths of the Dunwall storm drains and place it within reach of the surface.
A laborer you saved from the jail cell in Rothwild’s slaughterhouse has some useful information for you. Meet him at the Textile Mill.
Abigail Ames has contacted you through your network. She’s offering a bone charm that might be useful to you, in exchange for a small fee.
Abigail Ames has contacted you through your network. She wishes to put the past behind her and offers a gift for reconciliation.
Your operatives will drop you a rune, some mana and open the fence to allow for a more stealthy approach to the estate.
The former butler smuggled goods from the estate and hid them by the shore. One of your agents will unearth the cache for a price.
Your agents have paid one of the witches to meet with you and provide information. She’ll be wearing a red jacket.
The Brigmore Witches
Ammunition for Daud's wristbow.
Requires Small-scale Explosive Refinement
Heavy bolt that explodes after a delay triggered upon impact.
Requires City Watch Pistol
Ammunition for any standard pistol.
Puts enemies to sleep.
Requires Compact Arc Amplifier
A lethal trap that can be placed on nearly any surface.
Requires Compact Arc Amplifier
A nonlethal trap that can be placed on nearly any surface.
An explosive grenade.
A nonlethal grenade that temporarily disables enemies.
Restores mana.
Restores health.
Restores health.
Allows you to rewire circuitry and turn security systems to your advantage. Consumed on use.
Lowers dispersion and stabilizes wristbow aim.
Wristbow bolts travel faster, farther.
Faster reload. Enables auto-reload.
Sleep darts are effective immediately, even in combat.
Requires Bonded Galvani Weave
Reduces damage.
Requires Folded Galvani Resin
Reduced footstep sounds.
Unlocks:
Boot Stealth 2
Requires Boot Stealth 1
Further reduced footstep sounds.
Increases standard bolt capacity by 10 (Total 20).
Requires Bolt Capacity 1
Increases standard bolt capacity by 10 (Total 30).
Increases sleep dart capacity by 3 (Total 13).
Requires Sleep Dart Capacity 1
Increases sleep dart capacity by 2 (Total 15).
Requires Small-scale Explosive Refinement
Increases explosive bolt capacity by 3 (Total 8).
Requires Explosive Bolt Capacity 1
Increases explosive bolt capacity by 2 (Total 10).
Increases grenade storage capacity by 4 (Total 9).
Increases chokedust storage capacity by 4 (Total 9).
Requires Compact Arc Amplifier
Increases arc mine storage capacity by 3 (Total 6).
Requires Stun Mine
Increases stun mine storage capacity by 3 (Total 6).
Requires Compact Arc Amplifier
Adds an extra charge to the arc mine.
Requires Stun Mine
Adds an extra charge to the stun mine.
A modification to the arc mine design allows Daud to create a nonlethal version.
Enables one additional bone charm to be active (Total 4, Max 8).
Requires Bone Charm Capacity 1
Enables one additional bone charm to be active (Total 5, Max 8).
Requires Bone Charm Capacity 2
Enables one additional bone charm to be active (Total 6, Max 8).
Oxrush is a flower found in the southern region of Pandyssia.
Grants the owner small supernatural benefits.
Dishonored 2

Revitalizes the spirit, made from exotic ingredients.

Restores vigor, increases blood flow, and heals the body.

Pistol ammunition. Loud.

Requires Explosive Bullet
Bullet that explodes upon impact, inflicting area of effect damage.

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

Requires Incendiary Bolt
Enables Black Market shops to sell bolts that immolate enemies.

Requires Howling Bolt
Enables Black Market shops to sell bolts that stun and blind enemies for a time.

Bolt that puts an enemy to sleep after a delay.

A metal shell, packed with a thick, explosive tar made from refined whale oil.

A mine that can be placed anywhere, which stuns your enemies with electric rays.

Requires Sticky Grenade
A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

Requires Stinging Bolt
Enables Black Market shops to sell bolts that sting, causing enemies to flee.

A pair of sailors passed along the location of a boat that sunk in the bay, containing supplies.

Requires Blink / Far Reach
Runes can be used to gain or upgrade supernatural powers.
Dishonored 2

Revitalizes the spirit, made from exotic ingredients.

Restores vigor, increases blood flow, and heals the body.

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

Pistol ammunition. Loud.

Requires Explosive Bullet
Bullet that explodes upon impact, inflicting area of effect damage.

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

Requires Incendiary Bolt
Enables Black Market shops to sell bolts that immolate enemies.

Requires Howling Bolt
Enables Black Market shops to sell bolts that stun and blind enemies for a time.

Bolt that puts an enemy to sleep after a delay.

A metal shell, packed with a thick, explosive tar made from refined whale oil.

A mine that can be placed anywhere, which stuns your enemies with electric rays.

Requires Sticky Grenade
A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

Requires Stinging Bolt
Enables Black Market shops to sell bolts that sting, causing enemies to flee.

Requires Blink / Far Reach
Runes can be used to gain or upgrade supernatural powers.

Someone took the ticket booth key off a drunk guardsman assigned to protect the carriage station. With the key, unlock the ticket booth and gain access to the money inside, if you can avoid the Grand Guard.
Dishonored 2

Revitalizes the spirit, made from exotic ingredients.

Restores vigor, increases blood flow, and heals the body.

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

Pistol ammunition. Loud.

Requires Explosive Bullet
Bullet that explodes upon impact, inflicting area of effect damage.

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

Requires Incendiary Bolt
Enables Black Market shops to sell bolts that immolate enemies.

Requires Howling Bolt
Enables Black Market shops to sell bolts that stun and blind enemies for a time.

Bolt that puts an enemy to sleep after a delay.

A metal shell, packed with a thick, explosive tar made from refined whale oil.

A mine that can be placed anywhere, which stuns your enemies with electric rays.

Requires Sticky Grenade
A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

Requires Stinging Bolt
Enables Black Market shops to sell bolts that sting, causing enemies to flee.

The shopkeeper’s cousin once attended a lecture in a building directly across from the Royal Conservatory, now infested with bloodflies. He knows the combination to the safe there.

Requires Blink / Far Reach
Runes can be used to gain or upgrade supernatural powers.
Dishonored 2

Revitalizes the spirit, made from exotic ingredients.

Restores vigor, increases blood flow, and heals the body.

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

Pistol ammunition. Loud.

Requires Explosive Bullet
Bullet that explodes upon impact, inflicting area of effect damage.

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

Requires Incendiary Bolt
Enables Black Market shops to sell bolts that immolate enemies.

Requires Howling Bolt
Enables Black Market shops to sell bolts that stun and blind enemies for a time.

Bolt that puts an enemy to sleep after a delay.

A metal shell, packed with a thick, explosive tar made from refined whale oil.

A mine that can be placed anywhere, which stuns your enemies with electric rays.

Requires Sticky Grenade
A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

Requires Stinging Bolt
Enables Black Market shops to sell bolts that sting, causing enemies to flee.

Digging through the Office of Architectural Planning, someone has found a map of Aramis Stilton’s home.
Dishonored 2

Revitalizes the spirit, made from exotic ingredients.

Restores vigor, increases blood flow, and heals the body.

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

Pistol ammunition. Loud.

Requires Explosive Bullet
Bullet that explodes upon impact, inflicting area of effect damage.

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

Requires Incendiary Bolt
Enables Black Market shops to sell bolts that immolate enemies.

Requires Howling Bolt
Enables Black Market shops to sell bolts that stun and blind enemies for a time.

Bolt that puts an enemy to sleep after a delay.

A metal shell, packed with a thick, explosive tar made from refined whale oil.

A mine that can be placed anywhere, which stuns your enemies with electric rays.

Requires Sticky Grenade
A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

Requires Stinging Bolt
Enables Black Market shops to sell bolts that sting, causing enemies to flee.

An engineer on the take will shut off the electricity to the carriage rails, allowing passage through the Wall of Light, and easier access to the Grand Palace.
Dishonored 2

Revitalizes the spirit, made from exotic ingredients.

Restores vigor, increases blood flow, and heals the body.

Pistol ammunition. Loud.

Requires Explosive Bullet
Bullet that explodes upon impact, inflicting area of effect damage.

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

Requires Incendiary Bolt
Enables Black Market shops to sell bolts that immolate enemies.

Requires Howling Bolt
Enables Black Market shops to sell bolts that stun and blind enemies for a time.

Bolt that puts an enemy to sleep after a delay.

A metal shell, packed with a thick, explosive tar made from refined whale oil.

A mine that can be placed anywhere, which stuns your enemies with electric rays.

Requires Sticky Grenade
A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

Requires Stinging Bolt
Enables Black Market shops to sell bolts that sting, causing enemies to flee.

Requires Blink / Far Reach
Runes can be used to gain or upgrade supernatural powers.

The shopkeeper’s young son snatched the key to an abandoned City Watch armory, near the gate to Dunwall Tower. This checkpoint was used to stock military equipment, which might prove useful.
Death of the Outsider

Restores vigor, increases blood flow, and heals the body.

Requires Electrical Burst
A static burst that stuns targets. A Charged Shot will incinerate targets.

Requires Incendiary Bolt
An incendiary bolt that immolates enemies.

Standard ammunition for the voltaic gun. Muffled, but not silent.

A metal shell, packed with a thick, explosive tar made from refined whale oil.

Requires Hyperbaric Grenade
Special grenade exploding in a circular non-lethal blast.

Requires Sticky Grenade
A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

Black Bonecharm

Corrupt Bonecharm

Black Bonecharm

Corrupt Bonecharm

A mine that can be thrown or placed anywhere and grabs your enemies.
Death of the Outsider

Restores vigor, increases blood flow, and heals the body.

Requires Electrical Burst
A static burst that stuns targets. A Charged Shot will incinerate targets.

Requires Incendiary Bolt
An incendiary bolt that immolates enemies.

Standard ammunition for the voltaic gun. Muffled, but not silent.

A metal shell, packed with a thick, explosive tar made from refined whale oil.

Requires Hyperbaric Grenade
Special grenade exploding in a circular non-lethal blast.

Requires Sticky Grenade
A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

Black Bonecharm

Corrupt Bonecharm

Corrupt Bonecharm

A sleep-inducing opiate from Cienfuegos Pharmacy.

A mine that can be thrown or placed anywhere and grabs your enemies.
Death of the Outsider

Restores vigor, increases blood flow, and heals the body.

Requires Electrical Burst
A static burst that stuns targets. A Charged Shot will incinerate targets.

Requires Incendiary Bolt
An incendiary bolt that immolates enemies.

Standard ammunition for the voltaic gun. Muffled, but not silent.

A metal shell, packed with a thick, explosive tar made from refined whale oil.

Requires Hyperbaric Grenade
Special grenade exploding in a circular non-lethal blast.

Requires Sticky Grenade
A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

Black Bonecharm

Corrupt Bonecharm

Black Bonecharm

A mine that can be thrown or placed anywhere and grabs your enemies.
