Dishonored
| Kind | Active power |
|---|---|
| Mana | 60 (Very High) |
| Level | Runes | Effect |
|---|---|---|
| Level I | 2 | Slow Time Slows time for a short duration. |
| Level II | 8 | Stop Time Completely stops time for a shorter duration. You move normally. Strategic Tips: Time is stopped for the duration of this power, but your movement speed is faster, relatively. Bend Time is useful for sneaking and assassination, since your enemies are suspended in time. This power gives you time to slip past enemies and sneak away, or to rush them unaware for a lethal strike. Anything you come into physical contact with is pulled into your time and moves faster briefly. Bend Time is also useful for stopping projectiles in mid-air, giving you a chance to move out of the way or even to collect them. |

Power: Bend Time
PressPower/Gadgetto slow the world around you for a limited time, or until you pressPower/Gadgetagain to end the power.
At Level 2, time is completely stopped. Enemies and security systems are unaware of you for the duration.
The Knife of Dunwall and The Brigmore Witches
| Kind | Active power |
|---|---|
| Mana | 60 (Very High) |
| Level | Runes | Effect |
|---|---|---|
| Level I | 2 | Slow Time Slows time for a short duration. |
| Level II | 6 | Stop Time Completely stops time for a shorter duration. You move normally. Strategic Tips: Time is stopped for the duration of this power, but your movement speed is faster, relatively. Bend Time is useful for sneaking and assassination, since your enemies are suspended in time. This power gives you time to slip past enemies and sneak away, or to rush them unaware for a lethal strike. Anything you come into physical contact with is pulled into your time and moves faster briefly. Bend Time is also useful for stopping projectiles in mid-air, giving you a chance to move out of the way or even to collect them. |

Power: Bend Time
PressPower/Gadgetto slow the world around you for a limited time, or until you pressPower/Gadgetagain to end the power.
At Level 2, time is completely stopped. Enemies and security systems are unaware of you for the duration.



