
The Knife of Dunwall
Take Daud through Dunwall with the Whalers, his own powers and his own arsenal. Follow his missions before continuing into The Brigmore Witches. Missions, powers, bone charms, equipment and books of The Knife of Dunwall.
Missions
Powers
Bone Charms
Bird of PreyDrop assassination gives you a bit of health
Blood Ox HeartYour max mana has been slightly increased
Carrion KillerKilling rats gives you some adrenaline
Falling StarDrop-assassinating someone gives you a bit of mana
Fleet FighterHaving your weapons out doesn't slow you
Healthy AppetiteFood heals you moderately more
Hearty CrewSummoned assassins deal more damage
Light As A ShadowTake less damage from falls
OverpoweringVery easily win contested interactions
Reinforced BoltsBolts stuck in enemies break less often
RobustPotions give you moderately more health
ScavengerYou find ammo in greater amounts
Spirit WaterDrinking from faucets restores a small amount of mana
SpiritedPotions give you moderately more mana
Spiritual PoolYou regenerate mana slightly faster
Strong ArmsChoking is faster
Sustained RageYour adrenaline takes slightly longer to cool down
Swift ShadowYou move forward slightly faster while in stealth mode
Swift StalkerIf your weapons are sheathed, your speed is boosted
Tough SkinYour max health has been slightly increased
UndertakerYou move slightly faster while carrying corpses
Water of LifeDrinking from fountains recharges a small amount of health
WhirlwindYou swing your sword moderately faster
Equipment
Stores and upgrades
More from Dunwall
- DishonoredFollow Corvo through Dunwall.
- The Brigmore WitchesContinue Daud’s story through Coldridge Prison, Draper’s Ward and Brigmore Manor. Power upgrades, chaos and choices can carry over from The Knife of Dunwall.
- Dunwall City TrialsPut stealth, combat and movement to the test in timed and scored challenges.








