Combinations
Safe Location
In an abandoned lecture hall, there’s a safe containing some valuables. However, the place is crawling with bloodflies. The safe code is: ???
In an abandoned lecture hall, there’s a safe containing some valuables. However, the place is crawling with bloodflies. The safe code is: ???
You’ve awakened with a strange feeling.
Meet with Meagan Foster and Anton Sokolov to discuss the next steps in your effort to take down Delilah and the Duke of Serkonos.
Meagan FosterWhile held captive, Anton Sokolov learned the identity of one of Delilah’s chief allies, Breanna Ashworth. An architect of the coup that took the throne in Dunwall, Ashworth is powerful and full of secrets. She is building a mysterious device for Delilah. Breanna Ashworth must be eliminated.
Breanna AshworthExplore to find your way out of the Void.
Make Your Way Through the Void
Find your way out of the Void.
Talk to Meagan Foster and Anton Sokolov.

Confer with Your Allies
Your allies are in the Main Room, waiting to discuss the mission ahead.

Meet Meagan Foster at the Skiff
Meagan Foster knows a discreet spot in Cyria Gardens, near the Royal Conservatory.
Breanna Ashworth is too dangerous to be left in play.
Enter the Royal Conservatory
Your target, Breanna Ashworth, is Curator of the Royal Conservatory.
Find Breanna Ashworth
Search for Breanna Ashworth in her office overlooking the Main Hall.
Kill Breanna Ashworth
Breanna Ashworth is fiercely loyal to Delilah Copperspoon, and too dangerous to be left alive.
Find Another Way
There must be another way to eliminate Breanna Ashworth.

Acquire the Discarded Lenses
Installing the Discarded Lenses in the Oraculum should sever Breanna Ashworth’s connection to Delilah once the device is activated, eliminating Ashworth as a threat.

Install the Discarded Lenses
Sabotage the Oraculum by installing the Discarded Lenses.
Move Breanna Ashworth’s Body
Place Breanna Ashworth at the Oraculum’s focal point.

Activate the Oraculum
Pull the lever to activate the Oraculum and sever the mystical connection between Delilah Copperspoon and Breanna Ashworth.
Learn more about Breanna Ashworth, and discover her role in Delilah Copperspoon’s coup.
Search Breanna Ashworth’s Office
Breanna Ashworth is one of Delilah’s lieutenants, and Anton Sokolov has confirmed that Ashworth is building a device for Delilah called the Oraculum.
Retrieve Breanna Ashworth’s Audiograph
Go to the Archive and find Breanna Ashworth’s audiograph recording, which may reveal her role in the coup.
Return to Meagan Foster at the skiff.

Meet Meagan Foster at the Skiff
Return to the skiff in the canal tunnel. She’s waiting to take you back to the Dreadful Wale.
The specimen tank in Anton Sokolov’s cabin broke, and the bloodflies escaped into the Engine Room. If they’re not exterminated, they could multiply, creating an infestation.
Eradicate Bloodfly Infestation
Exterminate the bloodflies in the Engine Room before they can create a full infestation.
Vice Overseer Byrne has been investigating Breanna Ashworth, and might know something useful.
Find Out What Vice Overseer Byrne Knows
Search Vice Overseer Byrne’s outpost for any information about Breanna Ashworth.
Learn How Ashworth Corrupts the Oracles
Search the Royal Conservatory to uncover how Breanna Ashworth is influencing the Sisters of the Oracular Order.
The black market shopkeeper in Cyria Gardens will pay you to find his missing “associate”.
Search the Associate’s Last Known Location
The black market shopkeeper in Cyria Gardens says his “associate” was most recently operating out of an office overlooking the Royal Conservatory.

Acquire the Roseburrow Prototype
The Roseburrow Prototype is kept behind locked doors in its own secure display room.
Deliver the Roseburrow Prototype
Take the Roseburrow Prototype to the black market shopkeeper in Cyria Gardens to claim a reward for obtaining the object.
Vice Overseer Byrne suspects that Breanna Ashworth is influencing the Oracular Order. Perhaps this is connected to the Oraculum, the occult device that Anton Sokolov mentioned. Learning more about the Oraculum could be useful.
The shopkeeper’s associate is holed up in an office overlooking the Royal Conservatory.
Replacing the Lenses in the Oraculum could sever Breanna Ashworth’s link to Delilah, eliminating Ashworth as a threat.
The key to the Archive can be found in the Inventory Office on the basement level.
The Discarded Lenses are in Breanna Ashworth’s workshop, above her office.
Breanna Ashworth may have records about what happened three years ago with Delilah Copperspoon.
Breanna Ashworth’s office is on the top floor of the Royal Conservatory, overlooking the main hall. That’s where you’ll find her.
Vice Overseer Byrne has a hidden outpost near the docks, he may have useful information about Breanna Ashworth.
The black market shopkeeper in Cyria Gardens desires a specific object from the Royal Conservatory.
Breanna Ashworth’s audiograph recordings have been moved down to the Archive in the basement of the Royal Conservatory.
Breanna Ashworth carries two bonecharms — one protects her from summoned entities, turning them against their summoner; the other protects her from the first bolt or bullet coming from an assassin’s weapon.
To get to the room on the second floor where the Roseburrow Prototype is, use the cliffside outside window to get over the fence, then enter the basement through the delivery door. Access the room holding the special display through the Security Room. Disable the alarm.

Key to the Archive in the basement of the Royal Conservatory.

Access to the courtyard off the main street.

Key to the security room.

A collection of discarded lenses bearing Kirin Jindosh’s characteristic craftsmanship, etched with occult markings.

An early mechanical prototype by Esmund Roseburrow that could be used to upgrade non-chemical firing mechanisms.
The shopkeeper’s cousin once attended a lecture in a building directly across from the Royal Conservatory, now infested with bloodflies. He knows the combination to the safe there.
The combination to a safe with valuables inside a bloodfly-infested apartment.
A magnetized bullet that briefly disrupts Clockwork Soldiers.
Bolts can pierce multiple enemies. Improved damage.
When using the spyglass, the crossbow has perfect aim, even when you chain shots. Improved damage.
Fires bolts at a high rate. Semi-automatic firing.
Aim-lock up to 3 targets at once, firing a single, splintered bolt. Only works with regular crossbow bolts.
Enables Black Market shops to sell bolts that stun and blind enemies for a time.
Upgraded Howling Bolt that stuns and blinds enemies, but also causes witches to flee.
Upgraded Howling Bolt that stuns and blinds enemies, but also causes wolfhounds to flee.
Ricochets off hard surfaces, including enemy armor.
Impact grenades explode on contact with living targets.
Fifteen years ago the Loyalist Conspiracy asked me to kidnap Anton Sokolov, and I did. I took him from his home to the pub we were hiding in and locked him in a cage meant for dogs. And you know what? He laughed at us. He told dirty stories, taught Emily more than her governess could in six months. He seemed immortal. His mind shaped our age. That’s changed. The old man I rescued doesn’t talk much. He eats what we give him, groans in his sleep, coughs out blood. I’m not even sure he knows where he is.
When I saw what they’d done to Anton Sokolov, I wanted to hurt everyone who’d helped Delilah and the Duke of Serkonos pull off their coup. Sokolov is the man who made whale oil into a weapon, who turned back the plague; and now he’s barely able to speak. The hands that painted the most powerful men and women of our time shake too badly to hold a spoon. When he does talk he’s going to give me a name, the next step along the way to Duke Luca Abele, then Delilah herself. A name, that’s all I need.
When I was young, the Loyalist Conspiracy that kidnapped me also took Anton Sokolov. They brought him to the pub where I was being held and locked him in a cage meant for dogs. And you know what? Sokolov laughed at them. He taught me lessons and told me funny stories. He seemed immortal. His mind shaped our age. That’s changed. The old man I rescued doesn’t talk much. He eats what we give him, groans in his sleep, coughs out blood. I thought he’d tell me the secret to defeating Delilah and saving the Empire, but I’m not even sure he knows where he is.
When I saw what they’d done to Anton Sokolov, I wanted to hurt everyone who’d helped Delilah and the Duke of Serkonos pull off their coup. Sokolov is the man who made whale oil into a weapon, who turned back the plague; and now he’s barely able to speak. The hands that painted the most powerful men and women of our time shake too badly to hold a spoon. When he does talk he’s going to give me a name, the next step along the way to Duke Luca Abele, then Delilah herself. A name, that’s all I need.


Another Strange VisitYou’ve awakened with a strange feeling.
Dreadful WaleMeet with Meagan Foster and Anton Sokolov to discuss the next steps in your effort to take down Delilah and the Duke of Serkonos.
The Royal ConservatoryWhile held captive, Anton Sokolov learned the identity of one of Delilah’s chief allies, Breanna Ashworth. An architect of the coup that took the throne in Dunwall, Ashworth is powerful and full of secrets. She is building a mysterious device for Delilah. Breanna Ashworth must be eliminated.
Read about each bonecharm you find in the Journal, and decide which bonecharms to equip and activate.
Runes and Bonecharms emit a faint “singing” sound.
The spyglass will amplify sound when you zoom in on a target location.
Improvise your way out of tricky situations — distract enemies; experiment with powers; and explore for alternate paths.
There’s no “best” way to play: Focus on combat or stealth, play brutally or ghostlike — the world will react.
Equip the Heart to hunt for Runes, then spend them to acquire or upgrade powers.
From the Quick-access Wheel, you can assign weapons and/or powers to Quick-slots for rapid access.
Open the Journal to learn more about your current objectives.
Stand next to a reachable ledge and holdJumpbutton to climb.
Sprint toward an enemy and slide in order to perform an assassination or nonlethal takedown as you approach.
Sprint toward an enemy behind cover and vault into them to knock them off-balance.
Direct the Heart at a person to hear their secrets and get a sense of their morality.
When time is stopped, nobody can see or hear you, enabling you to sneak past enemies without alerting them.
When badly wounded, summon your Doppelgänger and leave it behind to divert your enemies as you escape.
Runes can be used to gain or upgrade supernatural powers.
Survive difficult combat situations by possessing an enemy and “hiding” inside them as you make your escape.
If you jump or fall from a great height, possess a person or animal on the way down to break your fall.
Shadow Walk makes you silent and harder to see. But enemies will still perceive a moving shadow if you get close.
For stealth, use Blink (Corvo) or Far Reach (Emily) to move from one cover position to another.
Keep track of your supernatural powers and enhancements from within your Journal. Spend runes to buy more powers.
The Howler gang uses customized pyrotechnic crossbow bolts to stun and intimidate enemies.
Use the Heart to locate bonecharms, which grant small benefits when equipped.
Attack an off-balance or downed enemy to deliver a lethal strike.
The spyglass optics in your gear will allow you to zoom in on a target location.
Break through wooden planks with your sword.
Ascend to the rooftops to avoid enemies and locate alternate pathways.
Bring up the Quick-access Wheel to use elixirs and left-hand gear like ranged weapons and supernatural powers.
Get a summary of your current objectives and read more about your assassination targets in the Journal.
From the Quick-access Wheel, you can consume elixirs that restore Health or Mana.
You move slightly faster with your weapons sheathed.
HoldUse/Sheathe Weapons (hold)to put away your weapons. This allows you to move slightly faster.
Books provide lore and background information about the Empire of the Isles.
Use Domino to link an enemy with a hapless civilian in order to take out the enemy.
This supernatural power is versatile, allowing you to assassinate mesmerized enemies, or sneak past them while they are unaware.
Rats summoned with Devouring Swarm will devour corpses and (sometimes) sleeping enemies, leaving no trace.
Agility allows you to jump higher and explore higher places. Combine Agility and Blink or Far Reach for extra distance.
Steal belt items from unaware enemies, or loot their bodies if they are unconscious or dead.
Change difficulty settings at any time from the Options menu.
To sneak, go into Stealth Mode and stay behind cover. Low light makes you harder to see only at a distance.
Throw empty bottles to distract enemies momentarily. Hit an unaware enemy in the head to knock them unconscious.
Collecting Runes and Bonecharms is considered heresy by the Overseers.
Bloodbriars are huge vines shaped from Void magic by witches, and can’t detect you if you move slowly.
The pistol is most effective at close range, inflicting damage and putting nearby enemies off-balance.
Some bottles contain flammable alcohol and will explode if thrown. Others contain ether and will render anyone hit unconscious.
Coven witches develop different sets of powers. Learn to identify them by armor color, and use this knowledge in combat.
Bloodfly swarms lay eggs within corpses, hatching more bloodflies.
Since bloodflies lay eggs in corpses, a higher body count leads to more infestations across Karnaca.
Officers hang back behind the squad in combat. Take out the officer, and the squad might flee.
Some bloodfly-infested buildings are protected by Nest Keepers, whose shriek agitates the bloodflies.
The Duke’s soldiers have checkpoints throughout Karnaca, and will attack strangers on sight.
Weapons and gear can be upgraded at black market shops, using blueprints found across the city.
You can assassinate key targets, or find clever, nonlethal ways to eliminate them.
The supernatural vines summoned by Delilah’s coven will lash out at any nearby enemy, sometimes grabbing them.
The Grand Serkonan Guard patrol outside the Royal Conservatory, but are not inside.
Witches from Delilah’s coven can walk among bloodflies without harm.
Link your Doppelgänger to enemies with Domino, then attack your own Doppelgänger to affect them all.
Possessing people allows you to bypass security devices like the Wall of Light, if your host is authorized to pass.
If you stop time, you can attach a Sticky Grenade, Mine or Springrazor to an enemy. When time resumes, the device triggers.
The Grand Guard will sound an alarm to call for reinforcements.
Disarm trip-wire traps and loot the ammunition found inside the launcher.
Avoid a Watchtower’s searchlight. Once you’re spotted, the Watchtower will sound an alarm and attack you.
In Karnaca, security systems are wind-powered. Follow the power lines to the Windmill and shut it down using the lever.
Save your game often.
Eavesdropping sometimes reveals useful info.
Pickpocket enemies, or loot their bodies, for coins, ammo, keys, and sometimes notes.
Cut off from your allies, you must explore and scavenge to replenish ammo, collect coins, and find elixirs.
Sokolov is safe.
I killed Kirin Jindosh, the greatest mind in the Empire. He worked for Delilah and Duke Abele. His killing machines were part of the conspiracy that took my Emily, and stole her throne. Now there will be no more Clockwork Soldiers. I hope that gets the Duke’s attention.
And there’s more good news. I was able to rescue Anton Sokolov. I hope his mental capacities are better than his physical state. He can barely walk. I wonder if the old man has much time left. Enough time to help me take back Dunwall? I hope so.
Sokolov is safe.
In the end it wasn’t me who stopped Kirin Jindosh, it was his own vanity. He built a machine to destroy intellect, hoping perhaps to use it on a rival like Sokolov. Jindosh never imagined it would be used on his own mind. The greatest intellect of our day, reduced to that of a confused child. So there will be no more Clockwork Soldiers. That part of Duke Abele’s plan is ruined. I bet that gets his attention.
And I’ve rescued Anton Sokolov. What’s left of him anyway. The man has aged since last I saw him. The intellect is still there. I hope. But physically he struggles in every way. To walk. To eat. To piss. Conditions on the boat exasperate his discomfort. Still, there’s nothing to be done. For now the Dreadful Wale is our only home.
Delilah in the Void .
I was in the Void, only this time it wasn’t the Outsider who met me there. It was Delilah Copperspoon. She’s grown in power somehow, and wanted me to see things through her eyes. She showed me her mother, left to die in a debtor’s prison. And Jessamine, her half-sister, pampered in the luxury of her palace, Dunwall Tower. Silks, fine tutors, grand feasts, while Delilah hid in the kitchen. Their shared father, Emperor Euhorn Kaldwin, with his empty promises. Telling Delilah she’d be a princess too, and soon. This was the past as she wanted me to see it. I wish I knew if it were all lies. Some of it has the ring of truth.
Breanna Ashworth is my next target.
Breanna Ashworth, curator at the Royal Conservatory. I don’t think she’s from Karnaca originally. I’ve seen evidence of her visits to Jindosh’s mansion, and Sokolov confirmed that she’s one of Delilah’s lieutenants. I wonder if she keeps the same sort of surprises up her sleeves. Sokolov heard conversations about a device being built under Ashworth’s supervision, the Oraculum. Something tells me it has nothing to do with the artistic enlightenment of the masses. An after-hours visit to the Royal Conservatory will give me the answers I need.
Sokolov is safe.
I killed Kirin Jindosh. For abducting Sokolov. For working for Delilah and Duke Abele. For the part his clockworks played in the coup that took my throne. For the clockwork army the man was building. He may have been smart, but he wasn’t invulnerable. Not like Delilah.
I imagine he was jealous of Sokolov, for good reason, I suppose. Who cured the Rat Plague? Who changed the world with machines fueled by whale oil once Esmond Roseburrow discovered the liquid power trapped there? And his paintings! Genius isn’t a word I use very often, but Sokolov deserves it.
Speaking of the old goat, it is good to see him again. Though he looks weaker than I expected. Tired. And smaller than I remember. I hope that great mind of his is still working.
Sokolov is safe.
I rescued Sokolov. The man spent years serving my family. Educating me in both intellectual subjects and bawdy humor. And now a small part of what I owe him has been repaid. I’m just sorry I can’t offer him more comfortable accommodations. The Dreadful Wale, dank and cramped as it is, is our home for now. He’s been living here with Meagan for years, but in his current condition, I wish we could make him more comfortable.
I was able to stop Kirin Jindosh. His weaponized mind won’t be a threat now, his thoughts scattered and his memories destroyed. By his own device no less. When Sokolov is feeling better, maybe he’ll have an opinion on whether I did the right thing or not by not killing Jindosh outright.
Anyway it’s a relief to know the last Clockwork Soldiers remaining in the Empire are the only ones there will ever be.
Delilah in the Void .
I dreamed of Delilah Copperspoon. No, this was more than a dream. I was in the Void. Somehow Delilah brought me there. I don’t know if she was showing me the true past, or a fabrication. She spoke of my grandfather, Emperor Euhorn Jacob Kaldwin. History says he was a man of honor, who served his people, but Delilah showed me all his promises unfulfilled, all those easy lies. And she showed me my mother, Jessamine, as I never imagined her. Spoiled and petty. Entitled. And finally a great injustice. Delilah’s mother dying in a debtor’s prison. I have so many questions, but how do I sort the truth from the lies?
Breanna Ashworth is my next target.
Breanna Ashworth. I only know her by reputation. Born to the Dunwall aristocracy, she’s a sculptor, and the Curator of the Royal Conservatory in Karnaca. One of Delilah’s lieutenants, maybe her closest confidant. They share a taste for the occult. While being held, Sokolov overheard conversations about a strange device being constructed under Ashworth’s supervision. The Oraculum, something more convoluted than clockwork killing machines, but every bit as dangerous, no doubt. I think an after-hours visit to the Conservatory will give me the answers I need.
Chaos Level: High from 216 points, Very High from 504