Dishonored safe codes: fixed combinations and random clues

Each code below is the one a mission's journal clue states, under the clue's own name. Open the mission for the clue's full text, which says where the lock is.
Dishonored
These codes are the same in every playthrough. Where a row lists several codes, the game picks one of them for your playthrough and the journal states that one.
- High Overseer Campbell: Bunk House Safe Code
- 203
- High Overseer Campbell: Kennel Loot
- 217
- House of Pleasure: Art Dealer's Combination
- 138696879
- The Royal Physician: Painting Safe Code
- 294
- Return to the Tower: Regent Safe Combination
- 935
- The Flooded District: Safe Code
- 428
The Brigmore Witches
The engine room door has two clues. One states the full code, one of the ten below. The other states only its first two digits, and each pair of digits starts exactly one of the full codes, so the shorter clue is enough to pick your code from the list.
- The Dead Eels: Engine Room Combination
- 165238387408572669774837873984
- The Dead Eels: Engine Room Combination
- 16...23...38...40...57...66...77...83...87...98...
Dishonored 2
Dishonored 2 and Death of the Outsider roll each digit of these codes per playthrough, so no fixed number opens them. Read your code in the journal clue of the same name once the mission gives it to you.
- Edge of the World: Safe Combination
- ???
- The Good Doctor: Combination to Vasco’s Safe
- ???
- The Good Doctor: Code to Office Safe
- ???
- The Clockwork Mansion: Carriage Gate Code
- ???
- The Royal Conservatory: Safe Location
- ???
- A Crack in the Slab: Study Door Code
- ???
- The Grand Palace: Guard’s Lodge Safe
- ???
- The Grand Palace: Black Market Shop Alley Gate Code
- ???
Death of the Outsider
- Follow the Ink: Instant Gratification
- ???
- A Hole in the World: Quarry Entrance Code
- ???