Eminent Domain

The Knife of Dunwall

Journal

Eminent Domain

Delilah once painted portraits for Barrister Arnold Timsh, a corrupt aristocrat who uses his legal powers to evict families from their homes and claim property for the Lord Regent, based on false accusations of plague. Barrister Timsh's niece, Thalia, hates him. She has promised to help you locate Delilah, for a price. Meet with Thalia to find out what she knows.

  • Barrister Timsh

Primary tasks

Getting Answers

  • Return to the Legal District Waterfront to meet Thalia

  • Speak with Thalia

  • Exit through the sewers

A Meeting with Thalia

  • Find Thalia at Treaver's Close

  • Rescue Thalia from the Hatters

  • Talk to Thalia

Eliminate Barrister Arnold Timsh

  • Travel to the Legal District

  • (Optional) Investigate the prisoner who may have been an old associate of Timsh

  • (Nonlethal) Find the journal in the apartment overlooking the Legal Plaza

  • (Nonlethal) Pick up the eviction document

  • (Nonlethal) Find the odorous sack in Apartment 10

  • Reach the Legal Plaza

  • (Optional) Meet with your lieutenant on the rooftop for her report, and to gather additional information

  • Get the Timsh Estate Key

  • (Nonlethal) Switch the documents in Timsh's belt pouch

  • (Nonlethal) Place the sack inside the air circulator in the basement of Timsh's estate

  • Find the Last Will and Testament of Timsh's mother

  • Kill Barrister Arnold Timsh

  • (Nonlethal) Do not interfere as Timsh is arrested by General Turnbull

  • Find the key to Legal District

  • Search Hatter turf for a key to Legal District

  • Check the captain's post for the key to the Legal District

Optional Tasks

(Favor) Piece of Darkness

  • Pick up your Rune near the ruined bridge

(Favor) Whale Oil at the Gate

  • Your operatives have placed oil tanks in convenient places near the gate

(Optional) Granny's Recipe

  • (Optional) From the 78, draw The World.

  • (Optional) Lay the tarot card The World at the feet of the one with the eyes of blackest void

  • (Optional) Cut your palm and bleed on the card

  • (Optional) Burn the bloodied card at the hearth of a man who dreams of being lord of all

Mission clues

Timsh's Estate and law offices sit at the head of a wide plaza that marks the center of the Legal District.

Timsh carries an important key with him at all times.

There's an outpost on a rooftop overlooking the Legal Plaza which contains information and supplies. Lieutenant Billie Lurk will be there once she's done scouting.

The watchmen have taken a suspicious person captive. He is possibly an old associate of Timsh.

Timsh is in the lobby on the ground floorhis office on the 3rd floorhis bedroom on the 4th floor.

An apartment somewhere near Timsh's Estate leads back to the rooftops of the waterfront.

The Will is in a storeroom attached to the lobby on the ground floorTimsh's office on the 3rd floor.

Mission Items

  • Eviction Document

    This document, dated a month ago, accuses Timsh of plague infection in his estate, and orders the seizure of his assets.

  • Hatter Gang Hat

    A hat clearly belonging to the Hatter gang. Looks like one of them got into the Captain's room and took his key to the Legal District.

  • Legal Immunity Document

    This is a signed letter from the Lord Regent granting Timsh legal immunity to all plague provisions.

  • Odorous Sack

    This sack carries a very unfortunate odor.

Blueprints

  • Folded Galvani Resin

    A substance that increases flexibility and strength in vulcanized materials. You can use this to reduce the sound generated by your boots.

    Boot Stealth 1

    Reduced footstep sounds.
    Unlocks:
    Boot Stealth 2

Narration

Daud

As a young girl, Delilah was a baker's apprentice in Dunwall Tower. Years later, a painter in Sokolov's circle. Barrister Arnold Timsh paid her to paint portraits. Him, I knew. A nobleman, born rich, and now he was making a second fortune seizing the assets of plague victims for the Lord Regent. But Barrister Timsh was also fighting a private war with his own niece. Something to do with the family fortune. Lurk was probably right--we needed to speak with the niece first. Her feud with the old Barrister was something we could use. I got a message to the Barrister's niece, and she claimed to know things about Delilah that no one else did. But the knowledge would have a price. I wasn't surprised. I went to meet her.

Maps

Estate District

  1. Timsh Estate and Law Offices
  2. Apartment 7
  3. Apartment 10
  4. Watch Office
  5. Hatter Gang Territory
  6. Docks
  7. Sewer Access
  8. Treaver's Close
  9. Whaler Outpost

Timsh Estate

  1. Law Offices
  2. Reception
  3. Office of Barrister Timsh
  4. Timsh Apartment
  5. Lobby
  6. Restrooms
  7. Storage
  8. Smoking Lounge
  9. Library
  10. Barrister's Desk
  11. Dining
  12. Private Chambers

Loading screens

  • If summoned outside of combat, assassins have interesting things to say about your environment.

  • Summoned assassins not only fight by your side, but they serve as a handy distraction for enemies and rats.

  • If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.

  • Explore the environment and loot fallen enemies to find resources.

  • For a drop assassination, fall on an enemy and attack just before colliding.

  • Whale oil is volatile but has enabled an industrial age across the Empire.

  • Sprinting and running make your footsteps louder. Sneaking is silent.

  • Climb to reach higher locations and bypass enemies.

  • Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.

  • Pickpocket enemies (or loot their bodies) for coins, ammo and keys.

  • Check your Journal to review your current Objectives.

  • Choke an enemy unconscious for a nonlethal takedown.

  • Block and counter-attack are essential combat skills.

  • Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.

  • Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.

  • Agility allows you to jump higher and reach elevated places. Combine Agility and Blink for extra distance.

  • Runes and Bone Charms emit a faint "singing" sound.

  • Bone Charms give you small bonuses when equipped in the Journal. Use Void Gaze to hunt for Bone Charms.

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