A Crack in the Slab

Dishonored 2

Journal

Combinations

Study Door Code

The study door’s code is ???.

A Crack in the Slab

A strange ritual was performed three years ago in Aramis Stilton’s Manor, involving Delilah Copperspoon and her followers. Once inside, find out what you can about Delilah’s secrets.

A Crack in the Slab

Now that you’ve learned Delilah’s secret, make your way back to Anton Sokolov, waiting aboard the skiff.

A Crack in the Slab

A strange ritual was performed three years ago in Aramis Stilton’s home, involving Delilah Copperspoon and her followers. Once inside, find out what you can about Delilah’s secrets.

Primary tasks

Discover Delilah’s Secrets

Find out what happened at Aramis Stilton’s Manor three years ago, and learn how Delilah became immortal.

  • Investigate Aramis Stilton’s Disappearance

    Find out if Aramis Stilton is alive and what happened to him three years ago.

  • Talk to Aramis Stilton

    Aramis Stilton might know something about the séance Breanna Ashworth organized in 1849.

  • Take the Outsider’s Timepiece

    Time was broken here on the night of a séance in Delilah’s name. Using the Timepiece, travel in time to find Duke Luca Abele and his allies.

  • Exit the Room

    Find a way to escape the room using the Outsider’s Timepiece.

  • Find Delilah’s Allies

    Find clues about where Delilah’s allies were supposed to meet in the past.

  • Find the Combination to the Study Room

    The combination to the Study door is in Aramis Stilton’s notebook.

  • Enter Aramis Stilton’s Study

    Delilah’s allies are in the Study, preparing for her return. Use the door combination.

  • Observe Duke Abele and Allies

    Their séance holds the secret to Delilah’s return and immortality.

Return to the Dust District

Return to the Dust District and find Meagan Foster.

  • Leave Aramis Stilton’s Manor

    Leave Aramis Stilton’s Manor using the main door.

Find a way out of the Void

Explore to find your way out of the Void.

  • Make Your Way Through the Void

    Find your way out of the Void.

Return to the Skiff

When you’re ready to return to the Dreadful Wale, Meagan Foster and Anton Sokolov are waiting for you on the skiff.

  • Join your Allies

    When you’re ready, join Meagan Foster and Anton Sokolov at the skiff.

Mission clues

Aramis Stilton is in the back courtyard.

Aramis Stilton always carries a note book with him. The Study door’s combination is written there.

Duke Luca Abele and his inner circle are waiting for Aramis Stilton in the Study.

The Timepiece seems to be a door between the present, and the past where Duke Luca Abele and his circle are still gathering.

Aramis Stilton’s Manor is a strange place, leaving you drained of spiritual energy and unable to use your supernatural powers.

Duke Luca Abele gathered his inner circle there three years ago, to help Delilah. Something bad happened to Aramis Stilton that day.

Mission Items

  • Kitchen Key

    Key to the Kitchen Basement.

  • Master Key

    Key to the Great Hall.

Blueprints

  • Firing Chamber Pivot

    The Red Siblings

    Bullets are fired in rapid bursts. Magazine size is set to 3. Improved accuracy. Reduced area of effect spread damage range.

    The Insistent Gentleman

    The pistol chain feeds ammo and never needs reloading. Semi-automatic firing.

    The Determined Traveler

    When using the spyglass, the pistol has perfect aim, even when you chain shots. Reduced area of effect spread damage range.

    The Crimson Painter

    Improved area of effect spread damage range. All bullets fragment. Reduced effective range. Improved damage.

  • Secondary Coiling

    Double Release

    Each Springrazor works twice.

  • Spiked Grenade Housing

    Sticky Grenade

    Enables Black Market shops to sell grenades that anchor to targets.

Narration

Corvo

Low Chaos

Time is an odd thing. I left Karnaca decades ago, excited about all that Dunwall might hold. I remember falling in love with Jessamine, watching her crowned as Empress. Emily’s birth, the Rat Plague, then Jessamine’s death and another coronation. Now all this, back in the city where I was born. Stilton’s home hides a mystery. But I’ll tear it apart brick by brick to learn the secret of Delilah’s immortality; as long as it ends with her in chains. She might have pulled herself up from nothing, but I ran out of sympathy for tyrants and witches a long time ago. All I want is to put an end to Delilah’s reign and make sure Emily is safe. One more time.

High Chaos

Time is an odd thing. I left Karnaca decades ago, excited about all that Dunwall might hold. I remember falling in love with Jessamine, watching her crowned as Empress. Emily’s birth, the Rat Plague, then Jessamine’s death and another coronation. Now all this, back in the city where I was born. How many more lives do I have to take before it all ends? Stilton’s home hides a mystery. But I’ll tear it apart brick by brick to learn the secret of Delilah’s immortality; as long as this ends watching her cough blood. Delilah might have pulled herself up from nothing, but I ran out of sympathy for tyrants and witches a long time ago. All I want is to put an end to Delilah and make sure Emily is safe. One more time.

Emily

Low Chaos

Time is an odd thing. Growing up, I was excited about what the years might hold, about the places I’d visit. I recall childhood moments with my mother on her throne and my father a figure of mystery. I remember the Rat Plague, mother’s passing, and all that happened at the Hound Pits Pub. Now this. I just want to put an end to Delilah’s reign and get my father back. This house holds her secrets. Delilah pulled herself up from tragedy, grabbing the Empire and changing it to her liking. With Duke Luca Abele, she transformed a coddled dilettante into a schemer who helped her take my throne. She’s made herself immortal, and even my father’s sword couldn’t end her life. I’m going to undo all she’s done, and next time I’ll hold onto the things I cherish just a bit tighter.

High Chaos

Time is an odd thing. Growing up, I was excited about what the years might hold, about the Empire I’d someday rule. I recall childhood moments with my mother on her throne and my father a figure of mystery. I remember the Rat Plague, my mother’s murder, and all that happened at the Hound Pits Pub. Now this. I just want to put an end to Delilah’s life and get my father back. This house holds Delilah’s secrets. She pulled herself up from tragedy, grabbing the Empire and changing it to her liking. With Duke Luca Abele, she transformed a coddled dilettante into a schemer who helped her take my throne. She’s made herself immortal, and even my father’s sword couldn’t stop her breath. I’m going to find out how she did these things. The next time someone shoves a sword through her heart, it’ll be me, and I expect her to die.

Maps

Aramis Stilton’s Manor

  1. Back Courtyard
  2. Basement
  3. Butterfly Room
  4. Dining Room
  5. Great Hall
  6. Pool
  7. The Study

Loading screens

  • A Crack in the Slab

    A strange ritual was performed three years ago in Aramis Stilton’s Manor, involving Delilah Copperspoon and her followers. Once inside, find out what you can about Delilah’s secrets.

  • A Crack in the Slab

    A strange ritual was performed three years ago in Aramis Stilton’s Manor, involving Delilah Copperspoon and her followers. Once inside, find out what you can about Delilah’s secrets.

  • A Crack in the Slab

    Now that you’ve learned Delilah’s secret, make your way back to Anton Sokolov, waiting aboard the skiff.

  • Mines

    These weapons can be attached to any surface, even flesh. Turn rats into living, moving traps.

  • Finding Bonecharms

    Use the Heart to locate bonecharms, which grant small benefits when equipped.

  • Blocking & Parrying

    Blocking is a critical part of combat. Timed right, you can put an enemy off-balance, making them vulnerable to counter-attacks.

  • Falling Damage

    A successful Drop Assassination cushions you against falling damage and makes no sound.

  • Bloodflies

    Since bloodflies lay eggs in corpses, a higher body count leads to more infestations across Karnaca.

  • Bloodfly Nests

    Bloodflies will attack when agitated, or when anyone gets close to their nests. Move past slowly in Stealth Mode.

  • Military Officers

    Officers are highly-trained swordsmen and sharpshooters. Engage with caution.

  • Magnification

    Zoom in on targets for better aim, especially with the crossbow.

  • Combat and Stealth

    Fight and kill your enemies, or adopt a stealthier approach and avoid them.

  • Improvisation

    Improvise your way out of tricky situations — distract enemies; experiment with powers; and explore for alternate paths.

  • Reading Notes

    Written notes often contain useful information or clues.

  • Health and Mana

    From the Quick-access Wheel, you can consume elixirs that restore Health or Mana.

  • Auto-crouch

    Hide under low tables and within other small spaces by entering Stealth Mode and moving forward into the space.

  • Stilton Manor

    The Timepiece will allow you to solve odd puzzles within Stilton Manor, but can also be used to trick or bypass enemies.

  • The Timepiece

    Using the Outsider’s Timepiece, you cannot carry bodies through time.

  • Warped Magic

    Deprived of your supernatural powers and enhancement, you’ll have to rely on the Outsider’s Timepiece and your wits.

  • Past & Present

    Aramis Stilton’s Manor was more dangerous before it fell into ruin, back during the years that security was still in place.

  • Past Actions

    Armed with the Outsider’s Timepiece, take care. What you change in the past will have ramifications in the present.

  • Time Obstacles

    If there’s no way forward in the present, look for one in the past, and vice versa.

  • The Duke

    After old Duke Theodanis Abele died, his unprincipled son, Luca, took over as Duke of Serkonos.

  • The Timepiece

    Unfold the Timepiece lenses to see into the alternate timeline.

  • Time and Space

    If there’s an object or person blocking your intended “arrival” point, you won’t be able to switch time periods.

  • Supernatural Powers

    Equip the Heart to hunt for Runes, then spend them to acquire or upgrade powers.

  • Gathering Resources

    Steal belt items from unaware enemies, or loot their bodies if they are unconscious or dead.

  • Rewiring

    Using Rewire Tools, most security systems can be rewired, reversing their effects.

  • Sneaking & Listening

    Eavesdropping sometimes reveals useful info.

  • Bonecharms

    Read about each bonecharm you find in the Journal, and decide which bonecharms to equip and activate.

  • Bonecharms & Runes

    Runes and Bonecharms emit a faint “singing” sound.

  • Play Your Way

    There’s no “best” way to play: Focus on combat or stealth, play brutally or ghostlike — the world will react.

  • Quicker Movement

    You move slightly faster with your weapons sheathed.

  • Sprinting

    Sprint to elude enemies or build up speed for jumps.

  • Stow Weapons

    HoldUse/Sheathe Weapons (hold)to put away your weapons. This allows you to move slightly faster.

  • The Heart

    Direct the Heart at a person to hear their secrets and get a sense of their morality.

  • Bend Time

    When time is stopped, nobody can see or hear you, enabling you to sneak past enemies without alerting them.

  • Dark Vision

    This supernatural power allows you to observe enemies through walls while hidden behind cover.

  • Domino

    Use Domino to link an enemy with a hapless civilian in order to take out the enemy.

  • Possession

    Survive difficult combat situations by possessing an enemy and “hiding” inside them as you make your escape.

  • Rats and Bodies

    Rats summoned with Devouring Swarm will devour corpses and (sometimes) sleeping enemies, leaving no trace.

  • Shadow Walk

    Shadow Walk makes you silent and harder to see. But enemies will still perceive a moving shadow if you get close.

  • Vertical Exploration

    Agility allows you to jump higher and explore higher places. Combine Agility and Blink or Far Reach for extra distance.

  • Howling Bolts

    The Howler gang uses customized pyrotechnic crossbow bolts to stun and intimidate enemies.

  • Heretical Artifacts

    Collecting Runes and Bonecharms is considered heresy by the Overseers.

  • Avoiding Combat

    Use stealth and mobility to your advantage. Evade your enemies!

  • Combat Basics

    Keep moving in combat and don’t get surrounded.

  • Special Bottles

    Some bottles contain flammable alcohol and will explode if thrown. Others contain ether and will render anyone hit unconscious.

  • Public Space

    Unless you act aggressively, civilians won’t call for guards when they see you out in the streets, even if your weapons are drawn.

  • Bloodflies

    Bloodflies will prioritize laying eggs in a corpse over attacking a living person. Use this to your advantage to distract swarms.

  • Overseers and Panic

    Overseers are zealous fanatics who never panic or retreat.

  • Overseer Masks

    The metallic masks worn by the Overseers protect their heads against frontal ranged attacks.

  • Blueprints

    Weapons and gear can be upgraded at black market shops, using blueprints found across the city.

  • Higher Ground

    Ascend to the rooftops to avoid enemies and locate alternate pathways.

  • Quick-slots

    From the Quick-access Wheel, you can assign weapons and/or powers to Quick-slots for rapid access.

  • Rat Tunnels

    Possessing rats, fish, and bloodflies will sometimes reveal alternative pathways.

  • Grand Guard Patrols

    The Grand Serkonan Guard patrol outside the Royal Conservatory, but are not inside.

  • Heart Whispers

    The Heart will reveal secrets about people or places. Most others cannot see the Heart.

  • Upgrading Powers

    Runes can be used to gain or upgrade supernatural powers.

  • Possession

    Possessing people allows you to bypass security devices like the Wall of Light, if your host is authorized to pass.

  • Stopped Time

    If you stop time, you can attach a Sticky Grenade, Mine or Springrazor to an enemy. When time resumes, the device triggers.

  • Electrified Systems

    The Wall of Light and Arc Pylon will not harm those recently attuned to them, such as on-duty Grand Guard personnel.

  • Leaning

    Leaning out from behind cover enables you to watch enemies and eavesdrop undetected.

  • Windbreaks

    Windbreaks have been erected to protect those living in the Dust District from the intense dust storms.

  • Howlers Attacks

    Howlers use dust made from plant toxins and industrial chemicals to disorient enemies.

  • Protective Armor

    Helmets, chest armor and Overseer masks protect the wearer against projectiles.

Chaos Level: High from 300 points, Very High from 700

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