The Surge
Delilah is a powerful witch who leads a coven that has moved into the ruins of Brigmore Manor. You've returned to your hidden base in the Flooded District to plan your next move.
Leonard Hume
Delilah is a powerful witch who leads a coven that has moved into the ruins of Brigmore Manor. You've returned to your hidden base in the Flooded District to plan your next move.
Leonard HumeEliminate Overseer Hume
Search Overseer Hume's body for information
Acquire the Assault Plans from the Overseer headquarters
Free 4 of your captured assassins
Free 3 more of your captured assassins
Free 2 more of your captured assassins
Free 1 more of your captured assassins
Eliminate all remaining Musical Overseers
Eliminate the 8 remaining Musical Overseers
Eliminate the 7 remaining Musical Overseers
Eliminate the 6 remaining Musical Overseers
Eliminate the 5 remaining Musical Overseers
Eliminate the 4 remaining Musical Overseers
Eliminate the 3 remaining Musical Overseers
Eliminate the last 2 Musical Overseers
Eliminate the last Overseer armed with a music box
A captured assassin has been incapacitated!
A captured assassin has been freed!
A musical overseer has been eliminated!
Meet with your assassins
Order the counter attack
Regroup with your assassins
Review the Assault Plans
Defeat Billie Lurk
Decide Billie Lurk's fate
End Billie Lurk's life
Overseers are collecting confiscated artifacts at their temporary headquarters.
Overseers have taken the base by surprise, the assassins are scattered and some are captured. Free them to retake control of the area.
Overseer Hume is responsible for leading the attack. The assault plans he ignored are in the Overseer's temporary headquarters.
Drafted by the Office of the High Overseer, dedicated to finding and eradicating Daud's mercenary assassins and their hideout.
Jessamine Kaldwin's hands were all that was holding this city together. With her dead, the city was a fast disintegrating web of guardsmen, Overseers, nobles, weepers... Maybe this was the world the Outsider was trying to show me all along. For years I'd held together a shadowy band of ex-mercenaries, street kids, and refugees through discipline and a bit of black magic, on the fringes of a city that ate up innocence and weakness. Maybe today was the end of that small world. I thought of Jessamine Kaldwin's hands shuddering as she lost her grip on life. Whatever doom was coming, I deserved it. My people didn't.
You once told me Billie Lurk was your finest pupil. Fast and strong, with a sharp mind, it's no accident she was the only woman you ever trained. And she proved even more ruthless and deceptive than you thought. But she was no match for you. This is why, in a city of horrors, parents will scare their children with the legend of Daud, the Knife of Dunwall, who never chose sides, who preyed on the city's lords, who never swore fealty, who brought down Overseers, once even an Empress. I wonder what the final chapter will be. What happens to scary monsters, in the end?
When Billie Lurk was eight she wanted to be the captain of a ship. From the moment she met you all she wanted was to be a legendary assassin. She watched you, learned from you, and when she saw weakness she struck, just like you taught her. Only you were a little better. In the seconds before she died, she remembered the first time she met you, when you caught her breaking into the school and spared her life. When you made her an assassin it was the proudest moment of her life. She had no regrets. And you, Daud?
When Billie Lurk was eight she wanted to be the captain of a ship. From the moment she met you, all she wanted was to be a killer. She watched you. Learned from you. And then she saw you losing your grip, and decided to take your place. And now? She's limping to the outskirts of the city. She'll pay a smuggler to get past quarantine. She'll watch herself for signs of plague for a while. Gradually, the fear and grief that seep into your bones in Dunwall will dissipate, and she'll find a new name and a new use for her skills. Even if Dunwall burns to the ground, one corner of the Empire will still know your story. Daud, killer of an Empress. Daud, who spared his betrayer's life.

If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables.
The metallic masks worn by the Overseers protect their heads from frontal ranged attacks.
The Overseers use ancient mathematics-based music to suppress magic.
Use Blink to assassinate by appearing next to a target and attacking while the target is surprised.