Combinations
Bunk House Safe Code
The combination to the safe in the Bunk House is 2 0 3.
Kennel Loot
There's a cache of loot in the Incinerator Room of the South Kennels. The door code is 217.
The combination to the safe in the Bunk House is 2 0 3.
There's a cache of loot in the Incinerator Room of the South Kennels. The door code is 217.
Hidden in an old bar on the river, your new allies have plans to share with you. Meet with the Loyalists' inner circle to learn what they've got in mind.
Treavor Pendleton
HavelockHigh Overseer Campbell leads the city's militant religious faction and is a close ally to the Lord Regent. Campbell is completely corrupt and holds the secret to Emily's location. Infiltrate the Office of the High Overseer, steal Campbell's journal and eliminate him. An ally to the Loyalists, Martin, is being held there. Free him and allow him to escape.
CampbellMartin is on his way to join the Loyalists, and Campbell's fate has thrown the Overseers into disarray. Decoding the High Overseer's journal may reveal any number of strategic secrets, most notably the location of the rightful heir to the throne, Emily Kaldwin.
CampbellTake the blackmail journal from High Overseer Campbell
Travel with Samuel the Boatman to your first mission
Get past the first Wall of Light
Get past the second Wall of Light
(Optional) Use the Bottle Street alleys to get around the Walls of Light
Travel through the gate to Holger Square
Kill High Overseer Campbell
Find Campbell and Curnow in the High Overseer's Meeting Chamber
(Optional) Poison one or both of the glasses in the Meeting Chamber
Speak With Overseer Martin in Holger Square
Use the release lever to unlock Overseer Martin
Deal With Martin's Guard So You Can Speak Safely
Wait for Campbell and Curnow to enter the Meeting Chamber
(Nonlethal) Find the Heretic's Brand in the Interrogation Room
(Nonlethal) Take Campbell's unconscious body to the chair in the Interrogation Room
(Nonlethal) Use the Heretic's Brand on High Overseer Campbell
(Nonlethal) Render High Overseer Campbell unconscious.
Speak to Admiral Havelock in the bar
Meet Samuel The Boatman in the Overseer back yard.
Speak to Havelock and Pendleton
Retire to your bedroom
Use the Heart to find the Rune near the Hound Pits Pub
Ensure Captain Curnow survives his visit to the Office of the High Overseer
Inform Callista that Captain Curnow has survived the plot against him
Take Captain Curnow's unconscious body to a safe location
Search the Archive for information on the Heretic's Brand, a tool for casting out Overseers
Talk to Granny Rags in her apartment
Deal with Granny's gentlemen callers
Revisit Granny Rags
Collect your gift from Granny Rags
Break into Dr. Galvani's Flat on Clavering Boulevard
Search for a sample of infected rat viscera
Contaminate the Bottle Street Gang's Bootleg Elixir with plague
Visit Granny Rags for your gift
Collect your gift from Granny Rags
Overseer Martin is an ally to the Loyalists who was captured and imprisoned.
Callista has an uncle who is a Captain of the Dunwall City Watch. Captain Curnow is a decent man trying to make the best of a corrupt regime and enact change from within. He is meeting much resistance.
Overseer Campbell maintains a private journal containing many secrets that could aid the Loyalists. Among them is the current location of Lady Emily Kalwin, heir to the throne.
Samuel the boatman has smuggled you across the river from Coldridge Prison. He works for an underground movement opposed to the illegal reign of the Lord Regent, and has brought you to meet the members of the organization.
Someone named Arthur is waiting for a woman named Gwen at the end of Clavering Blvd with his life savings.
The City Watch holds Clavering Blvd, beyond the first Wall of Light. The Bottle Street Gang controls the side streets around Clavering Blvd. Granny Rags lives in an apartment at the far end of Endoria Street.
For some reason, Galvani warned his servant to keep away from his bookshelf in the laboratory.
Dr. Galvani has a secret room hidden behind a wall of books.
Griff sells scavenged items on Bloodox Way.
Contaminating the Bottle Street gang's elixir still with plague rat viscera will infect anyone who drinks the elixir with the plague. That includes the Bottle Street gang and the people who buy their black market elixir.
Rewire Tools can be used to change the polarity of the Walls of Light. This will make it impassible to the City Watch, and harmless to the user of the Rewire Tool.
The Bottle Street Gang has a bootleg elixir still inside the Old Dunwall Whiskey Distillery. They're creating their own version of Sokolov's Health Elixir and selling it.
Triggering the Wall of Light drains the whale oil tank that powers it. Whale oil tanks have a limited capacity and will eventually run out.
High Overseer Campbell leads the city's militant religious faction and is a close ally to the Lord Regent. Campbell is completely corrupt and holds the secret to Emily's location. Infiltrate the Office of the High Overseer, steal Campbell's journal and eliminate him. An ally to the Loyalists, Martin, is being held there. Free Martin and allow him to escape.
High Overseer Campbell has been keeping the Black Book on his person at all times.
There's a method for excommunicating Overseers, even the High Overseer himself. The instructions can be found in a book located within the Archive.
The Heretic's Brand itself can be found in the Interrogation Room.
Fearing for his life, High Overseer Campbell is hiding in his secret room.
Information on the missing child might be found in the Archive.
In the event of an emergency, the Office of the High Overseer will enter lockdown. All entrances and exits will be shut tight.
Campbell has been using the eye of a statue for some secret purposes.
There's some connection between the statue in the Kennels, High Overseer Campbell, and the workshop in the back yard.
There were a lot of Bone Charms being destroyed in Warehouse A.
Campbell will be meeting with Captain Curnow in the High Overseer's Meeting Chamber.
The key to Martin's stocks is in the bunkhouse in the back yard behind the Overseer Office building. The Overseer in charge of it keeps leaving it near his bed.
Campbell plans to poison Guard Captain Curnow. A low ranking Overseer has been blackmailed into putting the poison into the drinks they are to have after the meeting.
Campbell has a secret chamber where he hides things from the other Overseers. The room can be accessed behind the statue of Holger near the entrance to the Kennels in the basement.
High Overseer Campbell has a secret room somewhere beneath the Office of the High Overseer.
Campbell's secret room is hidden behind a statue of Benjamin Holger.
A black book containing secrets about key political figures that High Overseer Campbell used to secure his prominent status.
An instrument used for branding heretics.
A sample of plague-infected rat viscera.
A chemical treatment that can be applied to cloth or leather. Piero can use this to upgrade your armor and clothing.
Reduces damage.



Whale oil is volatile but has enabled an industrial age across the Empire.
Check the journal to review your current Objectives.
Use Sleep Darts from the Quick-access Wheel for nonlethal takedowns.
Rats are aggressive in swarms, but will flee when their number is reduced.
You can change difficulty settings at any time.
The Outsider is a figure out of myth, neither good nor evil.
The Quick-access Wheel accesses potions and left-hand gear.
Check the journal to review Notes you have collected.
Destroy any enemy in your path or adopt a stealthier approach.
You move more quickly with your weapons sheathed.
Runes can be used to gain or upgrade supernatural powers.
A successful drop assassination prevents falling damage and makes no sound.
Collecting valuables during missions allows you to buy supplies and upgrades.
A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
The Abbey of the Everyman is the dominant religion across the Empire.
Search for alternate ways to eliminate key assassination targets.
The Blink power is useful for stealth, exploration, and combat.
From the Quick-access Wheel, restore mana with Piero's Remedy (the blue potion).
Save your game often.
When possessing a rat you fit into smaller spaces than normal.
Overseers are religious militants dedicated to fighting witchcraft.
From the Quick-access Wheel, you can assign weapons and powers to the quick-slots.
Runes and Bone Charms emit a faint "singing" sound.
Equip the Heart and use it to hear secrets about a location.
Equip the Heart to reveal the locations of Runes and Bone Charms around you.
When possessing a wolfhound you can sprint.
Attack an off-balance or downed enemy to deliver a fatal, critical hit.
Bone Charms give you small bonuses when equipped in the Journal. Use the Heart to hunt for Bone Charms.
Acquire new powers by spending Runes from within your Journal. Equip the Heart to hunt for Runes.
From the Quick-access Wheel, you can drink potions that restore your health and mana.
Choices have consequences. Using stealth or the nonlethal approach will lead to a more stable, less dark city.
The metallic masks worn by the Overseers protect them from frontal ranged attacks.
Explore abandoned buildings and alleys to replenish your ammo, collect coins and find elixir.
Climb to reach higher locations and bypass enemies.
Block and counter-attack are essential combat skills.
Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
Combat doesn't have to end in a bloodbath—escape is always an option.
Rooftops and ledges sometimes provide alternate pathways.
Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
Use Blink to sneak by moving rapidly and silently from cover to cover
Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
Tallboys have vulnerable tanks of whale oil on their backs.
Ranged weapons inflict more damage if you hit an enemy in the head.
Timed right, blocking a sword attack throws the attacker off-balance.
Attack an off-balance enemy to deliver a lethal critical hit.
Collect Bone Charms and select which are active from the journal.
Piero's Remedy and Sokolov's Elixir are competing anti-plague potions.
Aim the Heart and use it to reveal secrets about people or places.
Shadows give you a bonus to hiding only at a distance.
You can stick springrazors to any surface, including living creatures.
Possession allows you to escape from combat by possessing an enemy and "hiding" inside them.
There was a younger brother. An artist: sensitive, soft. Taken at nine by a fever. Havelock loved him truly.
Admiral Havelock has seen more corpses than all the rest put together.
He has killed whales and men for profit - and pleasure.
Look at him. Admiral Havelock grows restless on land.
He has the bloodlust. He tried to seize control of the military after the Empress... after she? The Empress was murdered.
She dreams of freedom, and the decks of whaling ships fast after the beasts of sea! But alas, she is a woman.
Such sadness.
She and her uncle - the last of the Curnow family.
She is Callista Curnow. She has learned to defend herself in this treacherous city.
Each time he kills he sees her face. He can never undo what he did.
Unless he dies tonight, he will kill twice more before ending his own life.
He seems fine now. But soon the symptoms will start to show.
This one has kept a lock of hair from everyone he's ever killed.
The need for drink outweighs all else for this one.
He misses the days he spent at sea.
He taught himself how to read.
He has a woman friend, as brutish and ugly as he. But they are kind to each other.
The floods took is home and family.
There are few men who can drink as heartily as this one.
This one thinks only of whores.
He was raised in the orphanage. There was only bread and river crab.
His father beat him. Now it is his turn to beat his son.
His mother fed him whiskey to stop his tears.
When not at his post, he searches for his sister, missing a week now.
He was born in the Month of Earth, and never knew his father.
He eats rat to keep up his strength.
The officers of the Watch made him cut his hair.
He stinks of river mud and beer.
Always he has such hunger in his belly.
He has already spilled much blood today.
Miserable work. But still preferable to prison.
If there were work on the ships, there would be fewer men volunteering for the City Watch.
Beneath that uniform is a brute.
Few live after crossing the City Watch.
What a disgusting brute!
Few dare a confrontation with the Watch.
Best to avoid the City Watch, when possible.
Careful, he is armed.
He follows orders.
He's not fast, but his sword has taken many lives.
Only fools and weepers openly confront the Watch.
He is a clumsy fool, but still, take care.
Beware that sword!
What he lacks under the helmet, he makes up for with that sword.
He has no more brains than a bluejawed hagfish.
So vulgar!
Strong of body, but not of the mind.
See how thick he is about the neck and shoulders.
He wears the uniform of the City Watch.
His grandfather came from Serkonos. They never let him forget it.
His first lover was a soldier from Tyvia. He killed to keep the secret.
Curnow's loyalty to the Lord Regent is feigned. It is a dangerous game he plays.
He is swept up in events too large for him to comprehend.
The Guard Captain is Curnow. There was once a large family. Now it is only him - and a niece, Callista.
She has given herself fully to the Outsider.
In her mind's eye she is fancy trimmed in velvet, fresh and young, on her way to an evening of romance.
Careful. She treads with purpose. And is not as frail as she seems.
The children sometimes circle Granny Rags, following along and taunting.
Long ago Granny Rags danced at court. Men begged to marry her.
An honest man - no. But his heart is not as black as some.
In troubled times, fortune often favors those such as he.
Griff offers as close to a fair deal as one can find in the Isles.
Yes. He knows who you are. But he will pretend he does not.
He was in prison for five years, then changed his name to Griff. No one suspects.
He uses his position of power for personal gain and the pursuit of pleasure.
Campbell breaks all Seven Strictures each day. It's his own little joke.
He angers easily, and takes revenge without mercy.
The High Overseer - Thaddeus Campbell.
Don't let the talk of faith fool you. Campbell is vain, lustful, decadent - and completely corrupt.
Pendleton ships come back from the Pandyssian continent crowded with poor frightened captives.
For one so steeped in courtly manners, his thoughts do linger long on revenge and murder.
The younger Pendleton. Jealous little Treavor. Always in the shadow.
He is prone to skin infections. His eyes are sensitive to the light.
To think, Lord Pendleton is the son of nobility.
Wherever the Overseers go, common folk tremble, and brother accuses brother.
They are experts at extracting confessions, even from the innocent.
They never rest - their grim task is fueled by devotion to the Abbey of the Everyman.
His Wolfhound was injured when they came upon a den of rats. The beast may not recover.
Should Overseers Come to Call, Know your Strictures, One and All.
Some Overseers sleep alongside their hounds in the kennels. Some let the beasts into their bunks.
Overseers. How grimly they set about their tasks, rooting out the influence of the Outsider, whom they hate more than they love men and women.
They are from the Abbey of Everyman. They hunt for heretics.
Woe to those found guilty of using witchcraft.
Few of the Overseers are happy about being joined with the men of the Lord Regent's City Watch.
They blame the plague on the misdeeds of the people. They hunt for any signs of wrongdoing!
The Overseers employ many mysteries to find those they call Heretics.
Even now he whispers the prayer against witchcraft. Can you hear it?
He punishes himself cruelly if he does not extract at least one confession every month.
He has no care if the ones he kills are heretics or innocents.
They made him watch when they tortured his parents for their worship of the Outsider.
He wonders when he will be able to return to the Abbey.
He recites the Seven Strictures. But he is thinking about blood ox steak.
He was asked to perform a wedding. So few lately. It lifted his heavy heart.
He doubts his abilities. The curse was not broken. If anything the woman's warts seemed worse than ever.
He fears the influence of the Outsider.
He is confused by recent events. There is no one he can trust.
He feels poorly, and suspects a witch's curse.
The Overseers are devout, but fanatically so.
He has spied upon Callista as she bathes. More than once.
He is Piero Joplin. Even now he visualizes the next invention - astonishing. I wish you could see it too.
Poor Piero. His elixirs have cured so much for so many. But they cannot cure his brain fevers.
The youngest ever to pass through the Academy of Natural Sciences. Sokolov will never forgive him that!
Each and every night the black-eyed Outsider visits upon Piero's dreams.
Samuel was once eager to hear Havelock's stories of the sea. But perhaps the Admiral is not what he expected.
The boatman has a good heart. And respects you.
Samuel is a simple man, but he knows the River Wrenhaven and all its tributaries, down to the smallest inlet.
He has many scars. Some from the phlegm of the river krusts, some from the nameless monsters of the deeper ocean.
Samuel Beechworth went to sea to forget a hopeless love. He succeeded.
Violence. Desperation. Depravity.
His mother's dying words to him were: Give us a whiskey, darling.
He murders for coin.
He is a cutthroat and thug. He answers to a man named Slackjaw.
A predator. He's part of a gang.
He is from the Bottle Street Gang.
One of Slackjaw's men.
A street thug. A knife for hire.
His father was one of the first to die of the plague.
This one cooks rats over a trash fire when he can't find anyone to rob.
He is paid in whiskey and sleeps on the floor of the distillery.
His mother still walks the streets of this district.
He looked after his brother the best he could. But the boy died of thick lung at the age of six.
A mud lark until 12, sifting through the filth until he could use a knife.
He feeds a stray dog every night. He named her Billy.
A brutal thief.
His sword is in poor condition, but it will still cut.
His mother never cared for him the way she cared for the bottle.
They sometimes work for coin, but are often paid by the bottle.
Without that torn uniform, he would have nothing.
He is unfit for any vocation. That's why he's in the low guard.
The Lower Guard find their recruits in prison cells.
He is like a feral dog. Hungry, mean, and mangy.
The Lower Guard: Drunkards and thieves in shoddy uniform.
The pain in his head drives him to do unspeakable things.
He once killed a man just for a change of boots.
He was in prison, but they needed more men for the guard.
This one's thoughts are indistinguishable from those of an Overseer's hound.
He's bathed but four times in all his life. The times he's fallen drunk into the Wrenhaven waters.
The orders confuse him, so he follows what the others do.
Once he found a turtle by the Rudshore Waterfront. He fed it lettuce leaves and horse flies.
Filthy, cowardly. You smell the Lower Guard before you see them.
They are as cruel as their masters, but with considerably sharper teeth.
They can sniff out those who are fearful, sick or wounded.
They have no fear. It has been bred out of them.
Magnificent beasts. They know only cruelty and hunger.
They have excellent hearing.
The Wolfhounds are not pets. They are one of the Overseer's most lethal weapons.
Wolfhounds. Massive beasts.
The Overseers bring their hounds to sniff out wrongdoers.
He will protect his master.
This Wolfhound has killed many.
There is a children's rhyme: Do not weep or make a sound, for that will bring the 'seer's hound.
At night, it dreams of chasing rats.
He is a biter, this one.
This beast is a clever one.
This one is no more than a pup. He'll grow into those paws.
This one has acquired a taste for blood.
The house help is treated poorly. But there are worse ways to earn a coin.
There is not a day that goes by she does not consider taking her own life.
For all the hard work, there is little reward for her.
Do not pity the servant. There is pride in the job well done.
Work is never done for the lowly servant.
The pain in her back is constant. Nothing helps.
Her servant wages will not be enough to fix her father's debts.
If she lives until tomorrow, her day off, she will be mauled by Weepers and left for dead.
The other servants don't like her.
He always had his sights set on the Abbey's highest office.
Do not be deceived by his talk of Strictures. Martin's crimes weigh heavy on his spirit.
He has been a soldier, a highway robber and a man of faith.
He wonders which is more powerful - the knife or the tongue.
There are few brave enough to laugh in the Outsider's face. But Teague Martin is one.
The common folk, simple-minded, selfish. But they can be kind.
She can hold her drink as well as any man.
There is nothing common about the work she does every day.
The fabric of the city is made of stuff such as she.
She hides her hands. They are raw and scarred from the washing.
She is a seamstress in a shop frequented by the wealthy.
All she wants is to lay herself down in the middle of Framling Street, and await death.
She starves so that her children can have bread.
She has only one dress, and wears it to tatters.
If only she had a coin for every time she stubbed her toe.
Now the littlest one is sick.
The common woman. She fears the Abbey and the plague.
He is tired.
It is in the common man that the Abbey finds its most faithful.
Some men can still find work along the waterfront.
A man is only as common as his dreams.
He spies on his neighbors and reports to the Overseers.
He always eats very well, even as his wife and child grow thin.
He steals from his business partner. A little every day.
He didn't tend to that cut, and now it festers.
All that he had was lost in the flood.
He used to admire the Overseers. Now he fears them.
That work was the best he could do. And still they weren't satisfied.
Only after a long day of work will he return to his home and family.
They top off the wine with river water. But eventually someone swoons, then fresh bottles are fetched from the cellars.
Fortunes have been won here, and lives have been lost.
Such laughter! And they are singing the old songs, linking arms. But that was from a happier time.
Deals are made here, sometimes under the influence of wine. And sometimes the influence is the point of a knife.
Before the sun rises they toss any casualties into the river. Men or hound - they all go in.
Somewhere in the basements below, hound kills hound, and money changes hands.
The old man claimed a dark corner and drank himself into oblivion. The hounds were the first to find him.
They stood in a circle around the candles, and cut their hands to form their alliance. The blood hissed as it touched the flames.
The conspirators have found a safe home here. They take great care that they are not followed.
The ale here is sweetened with honey to hide the taste of river brine.
The sober speak in whispers. The drunk bellow.
Their fate rests on your effort. On the strength of your hands, and of your heart.
Such corruption! Such hypocrisy. Make me look on it no more!
Where have the Overseers gone? They wade through chest high waters with their hounds.
Somewhere near a man has just taken his last breath. His eyes are still open!
Misery. Everywhere.
Once they are brought here they never leave. The Overseers always find the guilt they seek.
The brothels sprang up around the distilleries. They are inseparable.
There is a strong drink made here. I tried it once. Distilled from River Krusts by the taste of it.