Combinations
Carriage Gate Code
The gate code is ???.
The gate code is ???.
Talk to Meagan Foster about the best way to reach the home of Kirin Jindosh, Grand Inventor to the Duke of Serkonos.
Meagan FosterAnton Sokolov is being held at the mansion of Kirin Jindosh, Grand Inventor to the Duke and creator of the Clockwork Soldier. Get inside, rescue Sokolov, and eliminate Jindosh before he builds an army of Clockwork Soldiers.
Kirin JindoshMeet with Meagan Foster to discuss the mission.

Meet With Meagan Foster
Talk to Meagan Foster about the next steps.

Board Meagan Foster’s Skiff
When you’re ready, join Meagan Foster on the Skiff.
Find your way to Aventa Station and take a carriage to the Clockwork Mansion.

Enter the Carriage Station
There’s a carriage inside the Station that will take you to the Clockwork Mansion.

Ride the Carriage to Upper Aventa District
The Clockwork Mansion is in the Upper Aventa District.

Enter the Clockwork Mansion
Kirin Jindosh and Anton Sokolov are inside.
Find the Carriage Gate Code
The carriage gate code should be somewhere inside the Grand Guard station.
Open the Gate for the Carriage
With the gate open you can take the Carriage to the Clockwork Mansion.

Get a Rewire Tool at the Black Market Shop
You might be able to retrieve a Rewire Tool at the black market shop.

Rewire the Wall of Light
Using a Rewire Tool on the Security Panel will allow you to pass through the Wall of Light safely.
Kirin Jindosh is creating Clockwork Soldiers for Duke Abele. He must be stopped.

Locate Kirin Jindosh
Kirin Jindosh should be in the Laboratory.

Kill Kirin Jindosh
Kirin Jindosh has been helping Duke Abele by supplying him with Clockwork Soldiers. He must be eliminated.

Find Another Way to Eliminate Kirin Jindosh
There may be more than one way to deal with Kirin Jindosh.

Find the Electroshock Machine
Jindosh designed an electroshock machine that degrades memory and cognitive functions. Find it in the Laboratory.

Render Kirin Jindosh Unconscious
Kirin Jindosh must be unconscious in order to be attached to the Electroshock Machine.

Place Jindosh in the Electroshock Machine
Kirin Jindosh must be attached to the Electroshock Machine for it to function.

Power the Electroshock Machine
Free enough power for the Electroshock Machine to function.

Activate the Electroshock Machine
The Electroshock Machine can be used on Kirin Jindosh to degrade his memory and cognitive function.
Anton Sokolov is an old ally who might be able to help with the current crisis.

Locate Anton Sokolov
Discover where Kirin Jindosh has imprisoned Anton Sokolov.

Reach the Assessment Chamber
Anton Sokolov is being held in the Assessment Chamber.

Rescue Anton Sokolov
Get Anton Sokolov out of the Assessment Chamber.

Take Anton Sokolov Back to the Carriage
Carry Anton Sokolov out of the Clockwork Mansion and back to the carriage.

Return to the Skiff
Bring Anton Sokolov to the canal where Meagan Foster is waiting with her skiff.
Return to the Dreadful Wale with Meagan Foster and Anton Sokolov.
Return to the Dreadful Wale
Let Meagan Foster know that you’re ready to return to the Dreadful Wale with Anton Sokolov.
Talk to Alexandria Hypatia, who might know something about Kirin Jindosh.

Talk to Alexandria Hypatia
Alexandria Hypatia might know something else that can help you.
A pipe has sprung a leak in the engine room. Replace the crank-wheel on the flow control valve to stop the water.

Find the Crank-Wheel
The crank-wheel for the flow control valve is missing. There should be another one somewhere on the ship.

Attach the Crank-Wheel
Attach the crank-wheel to the flow control valve so it can be turned and shut off.

Turn Off the Water
Stop the leak by using the crank-wheel that closes the flow control valve to shut off the water flow.
Anton Sokolov is being held somewhere called the Assessment Chamber.
The corridor that leads to the Laboratory seems impassible. Find another way.
Jindosh created an Electroshock Machine which degrades memory and cognitive function. It’s located somewhere in his Laboratory.
There isn’t enough power available for the electroshock machine. Change the other two lab platforms so that they draw less power.
Burglars are planning to knock down a weak wall leading to the back of the black market shop. They don’t have enough whale oil for the blast.
The security gate at the carriage stop leading to the Clockwork Mansion could be opened with a numeric code.

Key to a gate blocking access to an apartment building.

Key to the black market shop’s back room.

Key to the maintenance floor below the laboratory.

Key to a side alley gate near the wall of light checkpoint in Upper Aventa.

Key to carriage station ticket booth, located in Lower Aventa.

Key to the waiting room.
Someone took the ticket booth key off a drunk guardsman assigned to protect the carriage station. With the key, unlock the ticket booth and gain access to the money inside, if you can avoid the Grand Guard.
Key to the guarded ticket booth with money inside.
A magnetized bullet that briefly disrupts Clockwork Soldiers.
Bolt that puts an enemy to sleep instantly.
Enemies near the primary target are also electrified.
Enables Black Market shops to sell bolts that sting, causing enemies to flee.
Enables Black Market shops to sell bolts that stun and blind enemies for a time.
Ricochets off hard surfaces, including enemy armor.
I need Anton Sokolov, but he’s missing; held by another inventor named Kirin Jindosh, who no doubt wants whatever secrets Sokolov holds in his head. Jindosh is the mad inventor who armed Karnaca with clockwork killing machines. The city where I grew up and trained, where I won the Duke’s tournament when I was still a boy. They say the Clockwork Soldiers are the equal of Karnaca’s best fighters now. I’m going to put that to the test. Rescue one genius and cage the other, before he creates an army of Clockwork Soldiers.
I need Anton Sokolov, but he’s missing; held by another inventor named Kirin Jindosh, who no doubt wants whatever secrets Sokolov holds in his head. Jindosh is the mad inventor who brought clockwork killing machines to Karnaca. They say he’s got the most brilliant mind in the Isles, and it may be true. But a smart man wouldn’t be standing in my way. I’ve got to find out where Sokolov’s being held and bring the old man back alive. Rescue one genius and kill the other, before he creates an army of Clockwork Soldiers.
In his day, Sokolov was Dunwall’s genius. He transformed our city with his inventions. Electricity for the factories and carriages racing along above the streets. As I grew up, his buzzing and glowing devices kept me safe. His stories always made me giggle and his outrageous conversation shocked aristocrats and overseers alike. Now, all these years later, Kirin Jindosh is Karnaca’s genius. A mad inventor who has given the Duke sinister machines that move like people but aren’t. Clockwork soldiers that fight and kill. I’ve got to find out where Sokolov’s being held and bring the old man back alive. Rescue one genius and cage the other, before he creates an army of Clockwork Soldiers.
In his day, Sokolov was Dunwall’s genius. His inventions transformed the city. I watched from the Tower as they changed the capital into a prison, and listened as he drank and laughed, telling my mother time and again how brilliant he was. After her death, Sokolov’s inventions helped a tyrant take control of the empire. Now, all these years later, Kirin Jindosh is Karnaca’s genius. The mad inventor who’s given the Duke sinister machines that move like people but aren’t. Clockwork soldiers that fight and kill. I’ve got to find out where Sokolov’s being held and bring the old man back alive. Rescue one genius and kill the other, before he creates an army of Clockwork Soldiers.


Dreadful WaleTalk to Meagan Foster about the best way to reach the home of Kirin Jindosh, Grand Inventor to the Duke of Serkonos.
The Clockwork MansionAnton Sokolov is being held at the mansion of Kirin Jindosh, Grand Inventor to the Duke and creator of the Clockwork Soldier. Get inside, rescue Sokolov, and eliminate Jindosh before he builds an army of Clockwork Soldiers.
The Clockwork MansionAnton Sokolov is being held at the mansion of Kirin Jindosh, Grand Inventor to the Duke and creator of the Clockwork Soldier. Get inside, rescue Sokolov, and eliminate Jindosh before he builds an army of Clockwork Soldiers.
Hold a live grenade for longer to “cook” it, so it detonates closer to target.
Collecting Runes and Bonecharms is considered heresy by the Overseers.
Keep moving in combat and don’t get surrounded.
The spyglass optics in your gear will allow you to zoom in on a target location.
There are multiple solutions to almost all obstacles or problems. If a situation is too difficult, approach it from a different angle.
Escape is a valid option when you are detected. Sprint away, break line of sight, and hide in a safe place to evade enemies.
Written notes often contain useful information or clues.
Get a summary of your current objectives and read more about your assassination targets in the Journal.
From the Quick-access Wheel, you can consume elixirs that restore Health or Mana.
Stand next to a reachable ledge and holdJumpbutton to climb.
HoldUse/Sheathe Weapons (hold)to put away your weapons. This allows you to move slightly faster.
Books provide lore and background information about the Empire of the Isles.
Direct the Heart at a person to hear their secrets and get a sense of their morality.
Runes can be used to gain or upgrade supernatural powers.
This supernatural power is versatile, allowing you to assassinate mesmerized enemies, or sneak past them while they are unaware.
If you jump or fall from a great height, possess a person or animal on the way down to break your fall.
While in Shadow Walk form, you will still take damage from enemies and security systems.
Steal belt items from unaware enemies, or loot their bodies if they are unconscious or dead.
Change difficulty settings at any time from the Options menu.
If enemies hear suspicious sounds, they will come to investigate.
Pickpocket enemies, or loot their bodies, for coins, ammo, keys, and sometimes notes.
Throw empty bottles to distract enemies momentarily. Hit an unaware enemy in the head to knock them unconscious.
These weapons can be attached to any surface, even flesh. Turn rats into living, moving traps.
Runes and Bonecharms emit a faint “singing” sound.
Ranged attacks inflict more damage if you hit the enemy in the head, unless they’re wearing a helmet.
Attack an enemy near the edge of a drop-off, railing, low wall, or breakable object to knock the enemy into it.
Clockwork Soldiers can see in front and back. Removing the head renders them unable to discern between friend or foe.
Bring down Clockwork Soldiers by finding and exploiting their weak spots.
Destroyed Clockwork Soldiers don’t count toward the level of Chaos.
A Clockwork Soldier will fight for you if you use a Rewire Tool on the panel attached to its leg.
Check the Journal to review your current Objectives and Tasks, and to review the notes and clues you’ve collected.
You move slightly faster with your weapons sheathed.
Grand Inventor Kirin Jindosh has a domed laboratory within his elaborate home that was once an observatory.
The Heart will reveal secrets about people or places. Most others cannot see the Heart.
This enhancement will enable you to see Clockwork Soldiers and security systems through walls.
Upgrade Dark Vision to spot valuables through walls. This helps when you are short on resources.
Equip the Heart to hunt for Runes, then spend them to acquire or upgrade powers.
The Wall of Light and Arc Pylon will not harm those recently attuned to them, such as on-duty Grand Guard personnel.
Using Rewire Tools, you can turn a Wall of Light, Arc Pylon, or even Clockwork Soldiers to your advantage.
This security device will release a powerful arc of electricity when any unauthorized person, or animal, comes too close.
The Arc Pylon is a powerful, stationary security device that produces a deadly arc of electricity.
Quick-save and Quick-load are available from the Pause screen.
Leaning out from behind cover enables you to watch enemies and eavesdrop undetected.
Use sleep darts to knock your enemies out before they enter combat or sound the alarm.
Sometimes your crossbow bolts can be recovered from corpses or the environment.
Equip the Heart to find Runes and Bonecharms.
Attack an off-balance or downed enemy to deliver a lethal strike.
Sprint toward enemies and slide into them to assassinate withSword, or knock them out withBlock/Choke (hold).
A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
Bloodflies will prioritize laying eggs in a corpse over attacking a living person. Use this to your advantage to distract swarms.
Bloodflies will attack when agitated, or when anyone gets close to their nests. Move past slowly in Stealth Mode.
Bystanders won’t call for help outdoors, unless you start a fight. If you’re intruding, they will flee and alert guards.
Officers hang back behind the squad in combat. Take out the officer, and the squad might flee.
Officers are highly-trained swordsmen and sharpshooters. Engage with caution.
Hidden across the cities of the Empire, black market shops sell useful illegal merchandise and gear, like weapon upgrades.
You can assassinate key targets, or find clever, nonlethal ways to eliminate them.
Bring up the Quick-access Wheel to use elixirs and left-hand gear like ranged weapons and supernatural powers.
Sprint to elude enemies or build up speed for jumps.
Karnaca’s carriage lines connect the districts, granting passage to aristocrats and friends of Duke Luca Abele.
This supernatural power allows you to observe enemies through walls while hidden behind cover.
Link your Doppelgänger to enemies with Domino, then attack your own Doppelgänger to affect them all.
At any of the black market shops scattered across Karnaca, you can spend money to buy or upgrade weapons and gear.
The Grand Guard will sound an alarm to call for reinforcements.
Using Rewire Tools, most security systems can be rewired, reversing their effects.
Save your game often.
Pick up dead or unconscious bodies to carry them to a hiding place.
Civilians will call for guards if they feel threatened or witness aggressive behavior.
Unless you act aggressively, civilians won’t call for guards when they see you out in the streets, even if your weapons are drawn.
Agility allows you to jump higher and explore higher places. Combine Agility and Blink or Far Reach for extra distance.
From the Quick-access Wheel, you can assign weapons and/or powers to Quick-slots for rapid access.
The Overseers and the Howlers are on edge, and will react to magic with hostility.
The Crown Killer is no more. Next: Jindosh.
So Duke Abele was behind the Crown Killer. He used Alexandria Hypatia’s own serum to turn her into a murderer. Not a bad plan. Turn everyone against Emily first, then execute a coup. So I’ve put an end to it. Hypatia’s dead, and the Crown Killer died with her.
Sokolov isn’t at Addermire Institute. He’s been taken to the home of Kirin Jindosh. A rival Natural Philosopher, Grand Inventor, maker of the Clockwork Soldiers. Professional jealousy, or something more sinister? I’ve seen Jindosh’s killing machines in action at Dunwall Tower, and I can’t allow Delilah to have such an ally.
The Crown Killer is no more. Next: Jindosh.
Alexandria Hypatia. They call her the savior of the miners. Duke Abele used the doctor’s own serum against her. Turned her into an instrument of fear and death. But I was able to cure her. The Crown Killer is gone forever. Still, Hypatia knows what she’s done, what that serum released in her. And there’s no cure for that except time.
Sokolov wasn’t at the Addermire Institute. He’s been taken by a rival Natural Philosopher. Kirin Jindosh, Grand Inventor, maker of the Clockwork Soldiers. They say Jindosh is more ambitious and more twisted than Sokolov ever was. Fine. But Sokolov is the greatest mind the Empire has ever known. And I want him on my side, because if he’s working for Jindosh, it might be very, very bad.
The Dreadful Wale. What a weird name.
This boat makes sleep hard to come by. I’d prefer being tossed by a storm to the endless lapping of inconsequential waves. I remember sailing from nation to nation during the Rat Plague all those years ago. Jessamine, so hopeful. Counting on me to negotiate help from the other Isles. Thinking I had skills in diplomacy. Thinking others saw in me what she alone saw.
I failed her. And I failed her again on my return. Now it’s Emily who needs me. But I’m older. I can feel it. Like a heaviness. Sand in my joints.
I miss my daughter. At least she was there during the bad days. Drawing and telling stories in the Hound Pits Pub.
The Crown Killer is no more. Next: Jindosh.
I finally uncovered how my enemies created the “Crown Killer.” Duke Abele poisoned Alexandria Hypatia with her own serum. Horrible.
Anyway, I put an end to it. Hypatia’s dead now, and the Crown Killer died with her. She was a brilliant alchemist, but the monster was a part of her.
Sokolov wasn’t at Addermire Institute. But I was able to find out where he’s been taken. Kirin Jindosh’s Mansion. Another Natural Philosopher. Professional jealousy? I think it’s more than that, and it makes me very worried. Jindosh is the inventor of the Clockwork Soldier. I’ve seen his killing machines in action at Dunwall Tower, and I can’t allow Delilah to have such an ally.
The Crown Killer is no more. Next: Jindosh.
I finally uncovered how my enemies created the “Crown Killer.” What better way to erode confidence in me before the coup? If I had stopped to think about it for even a few minutes, maybe I could have kept my people’s trust. But that would have required patience. And my advisors always remind me that I have none of that particular trait.
But to use Hypatia’s own serum against her! Horrible.
I’m happy I could find a cure. She’s a brilliant alchemist. Now she can continue her research to help the people of Serkonos.
I wasn’t able to rescue Sokolov. He’s been taken elsewhere. To Kirin Jindosh’s mansion. He’s the inventor of the Clockwork Soldier, and if he’s able to use Sokolov’s genius for his own plans, it might be very, very bad. I’ve seen his killing machines in action at Dunwall Tower. I can’t allow Delilah to have such an ally.
I’m sure Jindosh takes pleasure in keeping his intellectual rival captive. Well, it won’t be for long, if I have any say in it.
The Dreadful Wale. What a weird name.
It’s hard to sleep on this ship, and when I do my dreams are troubled. Well I’m awake now and thinking about Sokolov.
I remember him at the Hound Pits Pub, so long ago, trapped like a beast in a cage. He smelled of stale piss and rotting meat. But they couldn’t break him. He held onto himself, and picked up again as my tutor. Something I needed, in the aftermath of my mother’s death. “Beware of dignitaries bearing gifts,” he used to tell me. But I was still a child, and I liked gifts. I thought nothing sounded more pleasant. Now I know better.
I also find myself thinking of Callista, my old governess. She always wanted to travel the world on a big boat. Eventually, she left Dunwall, then stopped writing a few months later.
Chaos Level: High from 153 points, Very High from 357