Non-lethal tools in Dishonored, The Knife of Dunwall and The Brigmore Witches

Non-lethal tools in Dishonored, The Knife of Dunwall and The Brigmore Witches

Players coming back from Dishonored 2 often ask how to keep a Dishonored run non-lethal. These are the tools each campaign offers, as the game describes them, with what they cost; the Daud campaigns add one Corvo never gets.

Sleep darts in the crossbow and the wristbow

Corvo's Crossbow launches bolts, sleep darts and incendiary missiles; Daud's Wristbow bolts, sleep darts and explosive bolts. Both are silent. Piero's Shop sells Corvo's three crossbow upgrades: Accuracy for 300 coins, Range for 450 and Reload, which also enables auto-reload, for 600. Daud buys the same three for the wristbow before each mission or at Jerome's black market shop, with Reload at 450.

The stun mine, Daud's alone

The Stun Mine is "a nonlethal trap that can be placed on nearly any surface". It exists only in The Knife of Dunwall and The Brigmore Witches, as a 300-coin modification of the lethal Arc Mine. An extra charge costs 600 coins, before each mission or at Jerome's shop.

Chokes, and the charm that speeds them up

A choke from behind knocks a guard out without a tool. The Strong Arms bone charm makes choking faster, in Dishonored and in The Knife of Dunwall. Scavenger finds ammunition in greater amounts, which stretches a short supply of sleep darts.

Powers that keep guards alive

  • Possession controls an animal at level I (3 runes) and a human at level II (5 runes): walk a guard away from their post.
  • Bend Time slows time at level I and stops it at level II, 8 more runes for Corvo: walk past a patrol untouched.
  • Blink moves you from cover to cover without being seen.

The rune planner totals a build of these powers and names the mission after which you can afford it. The store prices are on the stores and upgrades page.