Stores and upgrades

Edge of the World

Dishonored 2

Addermire Solution

Revitalizes the spirit, made from exotic ingredients.

150 coins

S&J Health Elixir

Restores vigor, increases blood flow, and heals the body.

75 coins

Pistol Bullet

Pistol ammunition. Loud.

30 coins

Explosive Bullet

Requires Explosive Bullet

Bullet that explodes upon impact, inflicting area of effect damage.

50 coins

Crossbow Bolt

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

20 coins

Incendiary Bolt

Requires Incendiary Bolt

Enables Black Market shops to sell bolts that immolate enemies.

50 coins

Howling Bolt

Requires Howling Bolt

Enables Black Market shops to sell bolts that stun and blind enemies for a time.

50 coins

Sleep Dart

Bolt that puts an enemy to sleep after a delay.

30 coins

Grenade

A metal shell, packed with a thick, explosive tar made from refined whale oil.

70 coins

Stun Mine

A mine that can be placed anywhere, which stuns your enemies with electric rays.

70 coins

Sticky Grenade

Requires Sticky Grenade

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

100 coins

Springrazor

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

50 coins

Stinging Bolt

Requires Stinging Bolt

Enables Black Market shops to sell bolts that sting, causing enemies to flee.

50 coins

Location of Sunken Supplies

A pair of sailors passed along the location of a boat that sunk in the bay, containing supplies.

250 coins

Rune

Requires Blink / Far Reach

Runes can be used to gain or upgrade supernatural powers.

400 coins

The Clockwork Mansion

Dishonored 2

Addermire Solution

Revitalizes the spirit, made from exotic ingredients.

150 coins

S&J Health Elixir

Restores vigor, increases blood flow, and heals the body.

75 coins

Rewire Tool

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

200 coins

Pistol Bullet

Pistol ammunition. Loud.

30 coins

Explosive Bullet

Requires Explosive Bullet

Bullet that explodes upon impact, inflicting area of effect damage.

50 coins

Crossbow Bolt

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

20 coins

Incendiary Bolt

Requires Incendiary Bolt

Enables Black Market shops to sell bolts that immolate enemies.

50 coins

Howling Bolt

Requires Howling Bolt

Enables Black Market shops to sell bolts that stun and blind enemies for a time.

50 coins

Sleep Dart

Bolt that puts an enemy to sleep after a delay.

30 coins

Grenade

A metal shell, packed with a thick, explosive tar made from refined whale oil.

70 coins

Stun Mine

A mine that can be placed anywhere, which stuns your enemies with electric rays.

70 coins

Sticky Grenade

Requires Sticky Grenade

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

100 coins

Springrazor

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

50 coins

Stinging Bolt

Requires Stinging Bolt

Enables Black Market shops to sell bolts that sting, causing enemies to flee.

50 coins

Rune

Requires Blink / Far Reach

Runes can be used to gain or upgrade supernatural powers.

400 coins

The Key to Unlock the Ticket Booth

Someone took the ticket booth key off a drunk guardsman assigned to protect the carriage station. With the key, unlock the ticket booth and gain access to the money inside, if you can avoid the Grand Guard.

250 coins

The Royal Conservatory

Dishonored 2

Addermire Solution

Revitalizes the spirit, made from exotic ingredients.

150 coins

S&J Health Elixir

Restores vigor, increases blood flow, and heals the body.

75 coins

Rewire Tool

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

200 coins

Pistol Bullet

Pistol ammunition. Loud.

30 coins

Explosive Bullet

Requires Explosive Bullet

Bullet that explodes upon impact, inflicting area of effect damage.

50 coins

Crossbow Bolt

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

20 coins

Incendiary Bolt

Requires Incendiary Bolt

Enables Black Market shops to sell bolts that immolate enemies.

50 coins

Howling Bolt

Requires Howling Bolt

Enables Black Market shops to sell bolts that stun and blind enemies for a time.

50 coins

Sleep Dart

Bolt that puts an enemy to sleep after a delay.

30 coins

Grenade

A metal shell, packed with a thick, explosive tar made from refined whale oil.

70 coins

Stun Mine

A mine that can be placed anywhere, which stuns your enemies with electric rays.

70 coins

Sticky Grenade

Requires Sticky Grenade

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

100 coins

Springrazor

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

50 coins

Stinging Bolt

Requires Stinging Bolt

Enables Black Market shops to sell bolts that sting, causing enemies to flee.

50 coins

Safe Combination

The shopkeeper’s cousin once attended a lecture in a building directly across from the Royal Conservatory, now infested with bloodflies. He knows the combination to the safe there.

250 coins

Rune

Requires Blink / Far Reach

Runes can be used to gain or upgrade supernatural powers.

400 coins

Dust District

Dishonored 2

Addermire Solution

Revitalizes the spirit, made from exotic ingredients.

150 coins

S&J Health Elixir

Restores vigor, increases blood flow, and heals the body.

75 coins

Rewire Tool

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

200 coins

Pistol Bullet

Pistol ammunition. Loud.

30 coins

Explosive Bullet

Requires Explosive Bullet

Bullet that explodes upon impact, inflicting area of effect damage.

50 coins

Crossbow Bolt

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

20 coins

Incendiary Bolt

Requires Incendiary Bolt

Enables Black Market shops to sell bolts that immolate enemies.

50 coins

Howling Bolt

Requires Howling Bolt

Enables Black Market shops to sell bolts that stun and blind enemies for a time.

50 coins

Sleep Dart

Bolt that puts an enemy to sleep after a delay.

30 coins

Grenade

A metal shell, packed with a thick, explosive tar made from refined whale oil.

70 coins

Stun Mine

A mine that can be placed anywhere, which stuns your enemies with electric rays.

70 coins

Sticky Grenade

Requires Sticky Grenade

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

100 coins

Springrazor

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

50 coins

Stinging Bolt

Requires Stinging Bolt

Enables Black Market shops to sell bolts that sting, causing enemies to flee.

50 coins

A Map of Aramis Stilton’s Home

Digging through the Office of Architectural Planning, someone has found a map of Aramis Stilton’s home.

100 coins

The Grand Palace

Dishonored 2

Addermire Solution

Revitalizes the spirit, made from exotic ingredients.

150 coins

S&J Health Elixir

Restores vigor, increases blood flow, and heals the body.

75 coins

Rewire Tool

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

200 coins

Pistol Bullet

Pistol ammunition. Loud.

30 coins

Explosive Bullet

Requires Explosive Bullet

Bullet that explodes upon impact, inflicting area of effect damage.

50 coins

Crossbow Bolt

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

20 coins

Incendiary Bolt

Requires Incendiary Bolt

Enables Black Market shops to sell bolts that immolate enemies.

50 coins

Howling Bolt

Requires Howling Bolt

Enables Black Market shops to sell bolts that stun and blind enemies for a time.

50 coins

Sleep Dart

Bolt that puts an enemy to sleep after a delay.

30 coins

Grenade

A metal shell, packed with a thick, explosive tar made from refined whale oil.

70 coins

Stun Mine

A mine that can be placed anywhere, which stuns your enemies with electric rays.

70 coins

Sticky Grenade

Requires Sticky Grenade

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

100 coins

Springrazor

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

50 coins

Stinging Bolt

Requires Stinging Bolt

Enables Black Market shops to sell bolts that sting, causing enemies to flee.

50 coins

Disabled Carriage Rails

An engineer on the take will shut off the electricity to the carriage rails, allowing passage through the Wall of Light, and easier access to the Grand Palace.

250 coins

Death to the Empress

Dishonored 2

Addermire Solution

Revitalizes the spirit, made from exotic ingredients.

150 coins

S&J Health Elixir

Restores vigor, increases blood flow, and heals the body.

75 coins

Pistol Bullet

Pistol ammunition. Loud.

30 coins

Explosive Bullet

Requires Explosive Bullet

Bullet that explodes upon impact, inflicting area of effect damage.

50 coins

Crossbow Bolt

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

20 coins

Incendiary Bolt

Requires Incendiary Bolt

Enables Black Market shops to sell bolts that immolate enemies.

50 coins

Howling Bolt

Requires Howling Bolt

Enables Black Market shops to sell bolts that stun and blind enemies for a time.

50 coins

Sleep Dart

Bolt that puts an enemy to sleep after a delay.

30 coins

Grenade

A metal shell, packed with a thick, explosive tar made from refined whale oil.

70 coins

Stun Mine

A mine that can be placed anywhere, which stuns your enemies with electric rays.

70 coins

Sticky Grenade

Requires Sticky Grenade

A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

100 coins

Springrazor

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

50 coins

Stinging Bolt

Requires Stinging Bolt

Enables Black Market shops to sell bolts that sting, causing enemies to flee.

50 coins

Rune

Requires Blink / Far Reach

Runes can be used to gain or upgrade supernatural powers.

400 coins

The Key to the City Watch Armory

The shopkeeper’s young son snatched the key to an abandoned City Watch armory, near the gate to Dunwall Tower. This checkpoint was used to stock military equipment, which might prove useful.

250 coins