
Addermire Solution
Revitalizes the spirit, made from exotic ingredients.
Dishonored 2

Revitalizes the spirit, made from exotic ingredients.

Restores vigor, increases blood flow, and heals the body.

Pistol ammunition. Loud.

Requires Explosive Bullet
Bullet that explodes upon impact, inflicting area of effect damage.

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

Requires Incendiary Bolt
Enables Black Market shops to sell bolts that immolate enemies.

Requires Howling Bolt
Enables Black Market shops to sell bolts that stun and blind enemies for a time.

Bolt that puts an enemy to sleep after a delay.

A metal shell, packed with a thick, explosive tar made from refined whale oil.

A mine that can be placed anywhere, which stuns your enemies with electric rays.

Requires Sticky Grenade
A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

Requires Stinging Bolt
Enables Black Market shops to sell bolts that sting, causing enemies to flee.

A pair of sailors passed along the location of a boat that sunk in the bay, containing supplies.

Requires Blink / Far Reach
Runes can be used to gain or upgrade supernatural powers.
Dishonored 2

Revitalizes the spirit, made from exotic ingredients.

Restores vigor, increases blood flow, and heals the body.

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

Pistol ammunition. Loud.

Requires Explosive Bullet
Bullet that explodes upon impact, inflicting area of effect damage.

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

Requires Incendiary Bolt
Enables Black Market shops to sell bolts that immolate enemies.

Requires Howling Bolt
Enables Black Market shops to sell bolts that stun and blind enemies for a time.

Bolt that puts an enemy to sleep after a delay.

A metal shell, packed with a thick, explosive tar made from refined whale oil.

A mine that can be placed anywhere, which stuns your enemies with electric rays.

Requires Sticky Grenade
A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

Requires Stinging Bolt
Enables Black Market shops to sell bolts that sting, causing enemies to flee.

Requires Blink / Far Reach
Runes can be used to gain or upgrade supernatural powers.

Someone took the ticket booth key off a drunk guardsman assigned to protect the carriage station. With the key, unlock the ticket booth and gain access to the money inside, if you can avoid the Grand Guard.
Dishonored 2

Revitalizes the spirit, made from exotic ingredients.

Restores vigor, increases blood flow, and heals the body.

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

Pistol ammunition. Loud.

Requires Explosive Bullet
Bullet that explodes upon impact, inflicting area of effect damage.

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

Requires Incendiary Bolt
Enables Black Market shops to sell bolts that immolate enemies.

Requires Howling Bolt
Enables Black Market shops to sell bolts that stun and blind enemies for a time.

Bolt that puts an enemy to sleep after a delay.

A metal shell, packed with a thick, explosive tar made from refined whale oil.

A mine that can be placed anywhere, which stuns your enemies with electric rays.

Requires Sticky Grenade
A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

Requires Stinging Bolt
Enables Black Market shops to sell bolts that sting, causing enemies to flee.

The shopkeeper’s cousin once attended a lecture in a building directly across from the Royal Conservatory, now infested with bloodflies. He knows the combination to the safe there.

Requires Blink / Far Reach
Runes can be used to gain or upgrade supernatural powers.
Dishonored 2

Revitalizes the spirit, made from exotic ingredients.

Restores vigor, increases blood flow, and heals the body.

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

Pistol ammunition. Loud.

Requires Explosive Bullet
Bullet that explodes upon impact, inflicting area of effect damage.

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

Requires Incendiary Bolt
Enables Black Market shops to sell bolts that immolate enemies.

Requires Howling Bolt
Enables Black Market shops to sell bolts that stun and blind enemies for a time.

Bolt that puts an enemy to sleep after a delay.

A metal shell, packed with a thick, explosive tar made from refined whale oil.

A mine that can be placed anywhere, which stuns your enemies with electric rays.

Requires Sticky Grenade
A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

Requires Stinging Bolt
Enables Black Market shops to sell bolts that sting, causing enemies to flee.

Digging through the Office of Architectural Planning, someone has found a map of Aramis Stilton’s home.
Dishonored 2

Revitalizes the spirit, made from exotic ingredients.

Restores vigor, increases blood flow, and heals the body.

Disables Walls of Lights and Alarms. Confuses Clockwork Soldiers. Fits standard Security Panels.

Pistol ammunition. Loud.

Requires Explosive Bullet
Bullet that explodes upon impact, inflicting area of effect damage.

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

Requires Incendiary Bolt
Enables Black Market shops to sell bolts that immolate enemies.

Requires Howling Bolt
Enables Black Market shops to sell bolts that stun and blind enemies for a time.

Bolt that puts an enemy to sleep after a delay.

A metal shell, packed with a thick, explosive tar made from refined whale oil.

A mine that can be placed anywhere, which stuns your enemies with electric rays.

Requires Sticky Grenade
A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

Requires Stinging Bolt
Enables Black Market shops to sell bolts that sting, causing enemies to flee.

An engineer on the take will shut off the electricity to the carriage rails, allowing passage through the Wall of Light, and easier access to the Grand Palace.
Dishonored 2

Revitalizes the spirit, made from exotic ingredients.

Restores vigor, increases blood flow, and heals the body.

Pistol ammunition. Loud.

Requires Explosive Bullet
Bullet that explodes upon impact, inflicting area of effect damage.

Crossbow ammunition. Unbroken bolts can be recovered from fallen enemies and walls.

Requires Incendiary Bolt
Enables Black Market shops to sell bolts that immolate enemies.

Requires Howling Bolt
Enables Black Market shops to sell bolts that stun and blind enemies for a time.

Bolt that puts an enemy to sleep after a delay.

A metal shell, packed with a thick, explosive tar made from refined whale oil.

A mine that can be placed anywhere, which stuns your enemies with electric rays.

Requires Sticky Grenade
A light framework that sticks to all surfaces, and allows a grenade to anchor to a target.

When triggered, this tightly-wound mechanism releases shrapnel. Can be locked onto most surfaces. Triggered by vibration.

Requires Stinging Bolt
Enables Black Market shops to sell bolts that sting, causing enemies to flee.

Requires Blink / Far Reach
Runes can be used to gain or upgrade supernatural powers.

The shopkeeper’s young son snatched the key to an abandoned City Watch armory, near the gate to Dunwall Tower. This checkpoint was used to stock military equipment, which might prove useful.