Wristbow Bolt
Ammunition for Daud's wristbow.
The Brigmore Witches
Ammunition for Daud's wristbow.
Requires Small-scale Explosive Refinement
Heavy bolt that explodes after a delay triggered upon impact.
Requires City Watch Pistol
Ammunition for any standard pistol.
Puts enemies to sleep.
Requires Compact Arc Amplifier
A lethal trap that can be placed on nearly any surface.
Requires Compact Arc Amplifier
A nonlethal trap that can be placed on nearly any surface.
An explosive grenade.
A nonlethal grenade that temporarily disables enemies.
Restores mana.
Restores health.
Allows you to rewire circuitry and turn security systems to your advantage. Consumed on use.
Lowers dispersion and stabilizes wristbow aim.
Wristbow bolts travel faster, farther.
Faster reload. Enables auto-reload.
Sleep darts are effective immediately, even in combat.
Requires Bonded Galvani Weave
Reduces damage.
Requires Folded Galvani Resin
Reduced footstep sounds.
Unlocks:
Boot Stealth 2
Requires Boot Stealth 1
Further reduced footstep sounds.
Increases standard bolt capacity by 10 (Total 20).
Requires Bolt Capacity 1
Increases standard bolt capacity by 10 (Total 30).
Increases sleep dart capacity by 3 (Total 13).
Requires Sleep Dart Capacity 1
Increases sleep dart capacity by 2 (Total 15).
Requires Small-scale Explosive Refinement
Increases explosive bolt capacity by 3 (Total 8).
Requires Explosive Bolt Capacity 1
Increases explosive bolt capacity by 2 (Total 10).
Increases grenade storage capacity by 4 (Total 9).
Increases chokedust storage capacity by 4 (Total 9).
Requires Baffle Dust
Changes chemical composition of chokedust so it induces short term confusion. Victims will resume normal, unsuspecting activity after exposure to the dust.
Requires Compact Arc Amplifier
Increases arc mine storage capacity by 3 (Total 6).
Requires Compact Arc Amplifier
Increases stun mine storage capacity by 3 (Total 6).
Requires Compact Arc Amplifier
Adds an extra charge to the arc mine.
Requires Compact Arc Amplifier
Adds an extra charge to the stun mine.
A modification to the arc mine design allows Daud to create a nonlethal version.
Enables one additional bone charm to be active (Total 4, Max 8).
Requires Bone Charm Capacity 1
Enables one additional bone charm to be active (Total 5, Max 8).
Requires Bone Charm Capacity 2
Enables one additional bone charm to be active (Total 6, Max 8).
Requires Bone Charm Capacity 3
Enables two additional bone charms to be active (Total 8, Max 8)
You are disguised as an Overseer. An Overseer has been summoned to Coldridge Prison. Your contacts will intercept him and send you in his place. Using this overseer’s uniform as a disguise should fool the prison guards long enough to get you inside.
A recent sweep of the prison for contraband has yielded a number of heretical artifacts, one of them will accidently be misplaced for the right bribe.
Forged requisition orders allow your contact to deliver stun mines to the prison. The key to the munitions lockers will be hidden nearby.
Allied Whalers will dump a crate loaded with supplies overboard near the Undine. You will have to dive to retrieve the contents.
A tunnel dweller has been bribed to bring a Rune from the depths of the Dunwall storm drains and place it within reach of the surface.
A laborer you saved from the jail cell in Rothwild’s slaughterhouse has some useful information for you. Meet him at the Textile Mill.
Abigail Ames has contacted you through your network. She’s offering a bone charm that might be useful to you, in exchange for a small fee.
Abigail Ames has contacted you through your network. She wishes to put the past behind her and offers a gift for reconciliation.
Your operatives will drop you a rune, some mana and open the fence to allow for a more stealthy approach to the estate.
The former butler smuggled goods from the estate and hid them by the shore. One of your agents will unearth the cache for a price.
Your agents have paid one of the witches to meet with you and provide information. She’ll be wearing a red jacket.
The Brigmore Witches
Ammunition for Daud's wristbow.
Requires Small-scale Explosive Refinement
Heavy bolt that explodes after a delay triggered upon impact.
Requires City Watch Pistol
Ammunition for any standard pistol.
Puts enemies to sleep.
Requires Compact Arc Amplifier
A lethal trap that can be placed on nearly any surface.
Requires Compact Arc Amplifier
A nonlethal trap that can be placed on nearly any surface.
An explosive grenade.
A nonlethal grenade that temporarily disables enemies.
Restores mana.
Restores health.
Restores health.
Allows you to rewire circuitry and turn security systems to your advantage. Consumed on use.
Lowers dispersion and stabilizes wristbow aim.
Wristbow bolts travel faster, farther.
Faster reload. Enables auto-reload.
Sleep darts are effective immediately, even in combat.
Requires Bonded Galvani Weave
Reduces damage.
Requires Folded Galvani Resin
Reduced footstep sounds.
Unlocks:
Boot Stealth 2
Requires Boot Stealth 1
Further reduced footstep sounds.
Increases standard bolt capacity by 10 (Total 20).
Requires Bolt Capacity 1
Increases standard bolt capacity by 10 (Total 30).
Increases sleep dart capacity by 3 (Total 13).
Requires Sleep Dart Capacity 1
Increases sleep dart capacity by 2 (Total 15).
Requires Small-scale Explosive Refinement
Increases explosive bolt capacity by 3 (Total 8).
Requires Explosive Bolt Capacity 1
Increases explosive bolt capacity by 2 (Total 10).
Increases grenade storage capacity by 4 (Total 9).
Increases chokedust storage capacity by 4 (Total 9).
Requires Compact Arc Amplifier
Increases arc mine storage capacity by 3 (Total 6).
Requires Stun Mine
Increases stun mine storage capacity by 3 (Total 6).
Requires Compact Arc Amplifier
Adds an extra charge to the arc mine.
Requires Stun Mine
Adds an extra charge to the stun mine.
A modification to the arc mine design allows Daud to create a nonlethal version.
Enables one additional bone charm to be active (Total 4, Max 8).
Requires Bone Charm Capacity 1
Enables one additional bone charm to be active (Total 5, Max 8).
Requires Bone Charm Capacity 2
Enables one additional bone charm to be active (Total 6, Max 8).
Oxrush is a flower found in the southern region of Pandyssia.
Grants the owner small supernatural benefits.