Stores and upgrades

Before each mission

The Brigmore Witches

Wristbow Bolt

Ammunition for Daud's wristbow.

20 coins

Explosive Bolt

Requires Small-scale Explosive Refinement

Heavy bolt that explodes after a delay triggered upon impact.

50 coins

Bullet

Requires City Watch Pistol

Ammunition for any standard pistol.

30 coins

Sleep Dart

Puts enemies to sleep.

30 coins

Arc Mine

Requires Compact Arc Amplifier

A lethal trap that can be placed on nearly any surface.

50 coins

Stun Mine

Requires Compact Arc Amplifier

A nonlethal trap that can be placed on nearly any surface.

50 coins

Grenade

An explosive grenade.

70 coins

Chokedust

A nonlethal grenade that temporarily disables enemies.

50 coins

Piero's Spiritual Remedy

Restores mana.

100 coins

Sokolov's Health Elixir

Restores health.

200 coins

Rewire Tool

Allows you to rewire circuitry and turn security systems to your advantage. Consumed on use.

100 coins

Wristbow Accuracy

Lowers dispersion and stabilizes wristbow aim.

300 coins

Wristbow Range

Wristbow bolts travel faster, farther.

450 coins

Wristbow Reload

Faster reload. Enables auto-reload.

450 coins

Combat Sleep Dart

Sleep darts are effective immediately, even in combat.

600 coins

Improved Armor

Requires Bonded Galvani Weave

Reduces damage.

450 coins

Boot Stealth 1

Requires Folded Galvani Resin

Reduced footstep sounds.
Unlocks:
Boot Stealth 2

450 coins

Boot Stealth 2

Requires Boot Stealth 1

Further reduced footstep sounds.

600 coins

Bolt Capacity 1

Increases standard bolt capacity by 10 (Total 20).

300 coins

Bolt Capacity 2

Requires Bolt Capacity 1

Increases standard bolt capacity by 10 (Total 30).

450 coins

Sleep Dart Capacity 1

Increases sleep dart capacity by 3 (Total 13).

300 coins

Sleep Dart Capacity 2

Requires Sleep Dart Capacity 1

Increases sleep dart capacity by 2 (Total 15).

600 coins

Explosive Bolt Capacity 1

Requires Small-scale Explosive Refinement

Increases explosive bolt capacity by 3 (Total 8).

450 coins

Explosive Bolt Capacity 2

Requires Explosive Bolt Capacity 1

Increases explosive bolt capacity by 2 (Total 10).

600 coins

Grenade Capacity

Increases grenade storage capacity by 4 (Total 9).

450 coins

Chokedust Capacity

Increases chokedust storage capacity by 4 (Total 9).

450 coins

Baffle Dust

Requires Baffle Dust

Changes chemical composition of chokedust so it induces short term confusion. Victims will resume normal, unsuspecting activity after exposure to the dust.

300 coins

Arc Mine Capacity

Requires Compact Arc Amplifier

Increases arc mine storage capacity by 3 (Total 6).

450 coins

Stun Mine Capacity

Requires Compact Arc Amplifier

Increases stun mine storage capacity by 3 (Total 6).

450 coins

Arc Mine Extra Charge

Requires Compact Arc Amplifier

Adds an extra charge to the arc mine.

600 coins

Stun Mine Extra Charge

Requires Compact Arc Amplifier

Adds an extra charge to the stun mine.

600 coins

Stun Mine

A modification to the arc mine design allows Daud to create a nonlethal version.

300 coins

Bone Charm Capacity 1

Enables one additional bone charm to be active (Total 4, Max 8).

250 coins

Bone Charm Capacity 2

Requires Bone Charm Capacity 1

Enables one additional bone charm to be active (Total 5, Max 8).

250 coins

Bone Charm Capacity 3

Requires Bone Charm Capacity 2

Enables one additional bone charm to be active (Total 6, Max 8).

250 coins

Bone Charm Capacity 4

Requires Bone Charm Capacity 3

Enables two additional bone charms to be active (Total 8, Max 8)

400 coins

Overseer Daud

You are disguised as an Overseer. An Overseer has been summoned to Coldridge Prison. Your contacts will intercept him and send you in his place. Using this overseer’s uniform as a disguise should fool the prison guards long enough to get you inside.

100 coins

Misplaced Rune

A recent sweep of the prison for contraband has yielded a number of heretical artifacts, one of them will accidently be misplaced for the right bribe.

200 coins

Forged Requisition

Forged requisition orders allow your contact to deliver stun mines to the prison. The key to the munitions lockers will be hidden nearby.

100 coins

The Sunken Crate

Allied Whalers will dump a crate loaded with supplies overboard near the Undine. You will have to dive to retrieve the contents.

100 coins

The Hidden Rune

A tunnel dweller has been bribed to bring a Rune from the depths of the Dunwall storm drains and place it within reach of the surface.

200 coins

Former Rothwild Laborer

A laborer you saved from the jail cell in Rothwild’s slaughterhouse has some useful information for you. Meet him at the Textile Mill.

75 coins

A Gift From Abigail Ames

Abigail Ames has contacted you through your network. She’s offering a bone charm that might be useful to you, in exchange for a small fee.

100 coins

A Gift From Abigail Ames

Abigail Ames has contacted you through your network. She wishes to put the past behind her and offers a gift for reconciliation.

25 coins

Hole in the Fence

Your operatives will drop you a rune, some mana and open the fence to allow for a more stealthy approach to the estate.

200 coins

Thieving Butler

The former butler smuggled goods from the estate and hid them by the shore. One of your agents will unearth the cache for a price.

75 coins

Turncoat

Your agents have paid one of the witches to meet with you and provide information. She’ll be wearing a red jacket.

50 coins

Jerome's Black Market Shop

The Brigmore Witches

Wristbow Bolt

Ammunition for Daud's wristbow.

20 coins

Explosive Bolt

Requires Small-scale Explosive Refinement

Heavy bolt that explodes after a delay triggered upon impact.

50 coins

Bullet

Requires City Watch Pistol

Ammunition for any standard pistol.

30 coins

Sleep Dart

Puts enemies to sleep.

30 coins

Arc Mine

Requires Compact Arc Amplifier

A lethal trap that can be placed on nearly any surface.

50 coins

Stun Mine

Requires Compact Arc Amplifier

A nonlethal trap that can be placed on nearly any surface.

50 coins

Grenade

An explosive grenade.

70 coins

Chokedust

A nonlethal grenade that temporarily disables enemies.

50 coins

Piero's Spiritual Remedy

Restores mana.

100 coins

Sokolov's Health Elixir

Restores health.

150 coins

Sokolov's Health Elixir

Restores health.

250 coins

Rewire Tool

Allows you to rewire circuitry and turn security systems to your advantage. Consumed on use.

100 coins

Wristbow Accuracy

Lowers dispersion and stabilizes wristbow aim.

300 coins

Wristbow Range

Wristbow bolts travel faster, farther.

450 coins

Wristbow Reload

Faster reload. Enables auto-reload.

450 coins

Combat Sleep Dart

Sleep darts are effective immediately, even in combat.

600 coins

Improved Armor

Requires Bonded Galvani Weave

Reduces damage.

450 coins

Boot Stealth 1

Requires Folded Galvani Resin

Reduced footstep sounds.
Unlocks:
Boot Stealth 2

450 coins

Boot Stealth 2

Requires Boot Stealth 1

Further reduced footstep sounds.

600 coins

Bolt Capacity 1

Increases standard bolt capacity by 10 (Total 20).

300 coins

Bolt Capacity 2

Requires Bolt Capacity 1

Increases standard bolt capacity by 10 (Total 30).

450 coins

Sleep Dart Capacity 1

Increases sleep dart capacity by 3 (Total 13).

300 coins

Sleep Dart Capacity 2

Requires Sleep Dart Capacity 1

Increases sleep dart capacity by 2 (Total 15).

600 coins

Explosive Bolt Capacity 1

Requires Small-scale Explosive Refinement

Increases explosive bolt capacity by 3 (Total 8).

450 coins

Explosive Bolt Capacity 2

Requires Explosive Bolt Capacity 1

Increases explosive bolt capacity by 2 (Total 10).

600 coins

Grenade Capacity

Increases grenade storage capacity by 4 (Total 9).

450 coins

Chokedust Capacity

Increases chokedust storage capacity by 4 (Total 9).

450 coins

Arc Mine Capacity

Requires Compact Arc Amplifier

Increases arc mine storage capacity by 3 (Total 6).

450 coins

Stun Mine Capacity

Requires Stun Mine

Increases stun mine storage capacity by 3 (Total 6).

450 coins

Arc Mine Extra Charge

Requires Compact Arc Amplifier

Adds an extra charge to the arc mine.

600 coins

Stun Mine Extra Charge

Requires Stun Mine

Adds an extra charge to the stun mine.

600 coins

Stun Mine

A modification to the arc mine design allows Daud to create a nonlethal version.

300 coins

Bone Charm Capacity 1

Enables one additional bone charm to be active (Total 4, Max 8).

250 coins

Bone Charm Capacity 2

Requires Bone Charm Capacity 1

Enables one additional bone charm to be active (Total 5, Max 8).

250 coins

Bone Charm Capacity 3

Requires Bone Charm Capacity 2

Enables one additional bone charm to be active (Total 6, Max 8).

250 coins

Oxrush Flower

Oxrush is a flower found in the southern region of Pandyssia.

50 coins

Bone Charm

Grants the owner small supernatural benefits.

100 coins