Wristbow Bolt
Ammunition for Daud's wristbow.
The Knife of Dunwall
Ammunition for Daud's wristbow.
Requires Small-scale Explosive Refinement
Heavy bolt that explodes after a delay triggered upon impact.
Requires City Watch Pistol
Ammunition for any standard pistol.
Puts enemies to sleep.
Requires Compact Arc Amplifier
A lethal trap that can be placed on nearly any surface.
Requires Compact Arc Amplifier
A nonlethal trap that can be placed on nearly any surface.
An explosive grenade.
A nonlethal grenade that temporarily disables enemies.
Restores mana.
Restores health.
Allows you to rewire circuitry and turn security systems to your advantage. Consumed on use.
Lowers dispersion and stabilizes wristbow aim.
Wristbow bolts travel faster, farther.
Faster reload. Enables auto-reload.
Sleep darts are effective immediately, even in combat.
Requires Bonded Galvani Weave
Reduces damage.
Requires Folded Galvani Resin
Reduced footstep sounds.
Unlocks:
Boot Stealth 2
Requires Boot Stealth 1
Further reduced footstep sounds.
Increases standard bolt capacity by 10 (Total 20).
Requires Bolt Capacity 1
Increases standard bolt capacity by 10 (Total 30).
Increases sleep dart capacity by 3 (Total 13).
Requires Sleep Dart Capacity 1
Increases sleep dart capacity by 2 (Total 15).
Requires Small-scale Explosive Refinement
Increases explosive bolt capacity by 3 (Total 8).
Requires Explosive Bolt Capacity 1
Increases explosive bolt capacity by 2 (Total 10).
Increases grenade storage capacity by 4 (Total 9).
Increases chokedust storage capacity by 4 (Total 9).
Requires Compact Arc Amplifier
Increases arc mine storage capacity by 3 (Total 6).
Requires Compact Arc Amplifier
Increases stun mine storage capacity by 3 (Total 6).
Requires Compact Arc Amplifier and Arc Mine
Adds an extra charge to the arc mine.
Requires Compact Arc Amplifier and Stun Mine
Adds an extra charge to the stun mine.
A modification to the arc mine design allows Daud to create a nonlethal version.
Enables one additional bone charm to be active (Total 4, Max 6).
Requires Bone Charm Capacity 1
Enables one additional bone charm to be active (Total 5, Max 6).
Requires Bone Charm Capacity 2
Enables one additional bone charm to be active (Total 6, Max 6).
A guard overheard the code to the safe in the shipping office and will etch it on the wall.
A bribed laborer will 'misplace' a rune he found in a crate full of old scrimshaw bound for the Academy of Natural Philosophy. The rune will be hidden in the sewer that spills out into the river.
A bribed worker will disconnect the security on the refinery valves. Using the valves will not sound the alarm.
A friend will leave a rune by the ruined bridge for you to pick up.
There will be some conveniently placed whale oil tanks by the first gate on your way into the district.