Stores and upgrades

Before each mission

The Knife of Dunwall

Wristbow Bolt

Ammunition for Daud's wristbow.

20 coins

Explosive Bolt

Requires Small-scale Explosive Refinement

Heavy bolt that explodes after a delay triggered upon impact.

50 coins

Bullet

Requires City Watch Pistol

Ammunition for any standard pistol.

30 coins

Sleep Dart

Puts enemies to sleep.

30 coins

Arc Mine

Requires Compact Arc Amplifier

A lethal trap that can be placed on nearly any surface.

50 coins

Stun Mine

Requires Compact Arc Amplifier

A nonlethal trap that can be placed on nearly any surface.

50 coins

Grenade

An explosive grenade.

70 coins

Chokedust

A nonlethal grenade that temporarily disables enemies.

50 coins

Piero's Spiritual Remedy

Restores mana.

100 coins

Sokolov's Health Elixir

Restores health.

200 coins

Rewire Tool

Allows you to rewire circuitry and turn security systems to your advantage. Consumed on use.

100 coins

Wristbow Accuracy

Lowers dispersion and stabilizes wristbow aim.

300 coins

Wristbow Range

Wristbow bolts travel faster, farther.

450 coins

Wristbow Reload

Faster reload. Enables auto-reload.

450 coins

Combat Sleep Dart

Sleep darts are effective immediately, even in combat.

600 coins

Improved Armor

Requires Bonded Galvani Weave

Reduces damage.

450 coins

Boot Stealth 1

Requires Folded Galvani Resin

Reduced footstep sounds.
Unlocks:
Boot Stealth 2

450 coins

Boot Stealth 2

Requires Boot Stealth 1

Further reduced footstep sounds.

600 coins

Bolt Capacity 1

Increases standard bolt capacity by 10 (Total 20).

300 coins

Bolt Capacity 2

Requires Bolt Capacity 1

Increases standard bolt capacity by 10 (Total 30).

450 coins

Sleep Dart Capacity 1

Increases sleep dart capacity by 3 (Total 13).

300 coins

Sleep Dart Capacity 2

Requires Sleep Dart Capacity 1

Increases sleep dart capacity by 2 (Total 15).

600 coins

Explosive Bolt Capacity 1

Requires Small-scale Explosive Refinement

Increases explosive bolt capacity by 3 (Total 8).

450 coins

Explosive Bolt Capacity 2

Requires Explosive Bolt Capacity 1

Increases explosive bolt capacity by 2 (Total 10).

600 coins

Grenade Capacity

Increases grenade storage capacity by 4 (Total 9).

450 coins

Chokedust Capacity

Increases chokedust storage capacity by 4 (Total 9).

450 coins

Arc Mine Capacity

Requires Compact Arc Amplifier

Increases arc mine storage capacity by 3 (Total 6).

450 coins

Stun Mine Capacity

Requires Compact Arc Amplifier

Increases stun mine storage capacity by 3 (Total 6).

450 coins

Arc Mine Extra Charge

Requires Compact Arc Amplifier and Arc Mine

Adds an extra charge to the arc mine.

600 coins

Stun Mine Extra Charge

Requires Compact Arc Amplifier and Stun Mine

Adds an extra charge to the stun mine.

600 coins

Stun Mine

A modification to the arc mine design allows Daud to create a nonlethal version.

300 coins

Bone Charm Capacity 1

Enables one additional bone charm to be active (Total 4, Max 6).

250 coins

Bone Charm Capacity 2

Requires Bone Charm Capacity 1

Enables one additional bone charm to be active (Total 5, Max 6).

250 coins

Bone Charm Capacity 3

Requires Bone Charm Capacity 2

Enables one additional bone charm to be active (Total 6, Max 6).

250 coins

Safe Code

A guard overheard the code to the safe in the shipping office and will etch it on the wall.

125 coins

The Stolen Rune

A bribed laborer will 'misplace' a rune he found in a crate full of old scrimshaw bound for the Academy of Natural Philosophy. The rune will be hidden in the sewer that spills out into the river.

150 coins

Silent Sabotage

A bribed worker will disconnect the security on the refinery valves. Using the valves will not sound the alarm.

100 coins

Rune Drop-off

A friend will leave a rune by the ruined bridge for you to pick up.

150 coins

Whale Oil Delivery

There will be some conveniently placed whale oil tanks by the first gate on your way into the district.

100 coins