Dishonored 2 Game Update 2: Custom Difficulty and Mission Select

Dishonored 2 Game Update 2, released on 18 January 2017, added three features that still shape how the game is replayed.
Custom Difficulty
Custom Difficulty sets the game's difficulty options one by one instead of choosing a preset. It suits a run built around one restriction, such as no powers or no kills, without making every other part of the game harder.
Mission restart and Mission Select
A mission can be restarted from the pause menu and from the results screen, and Mission Select opens a finished mission again. Both help when a no-kill or undetected run goes wrong late in a mission.
Fixes players notice
- Possessing a Gravehound no longer kills the player at once.
- Far Reach now pulls a guard who is climbing a ledge.
- An enemy who is already unconscious and is crushed in a safe door no longer counts as both unconscious and killed.
The game's achievement requirements are on the Dishonored 2 achievements page.