Dishonored 2 bone charms

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Mind Runner

Your possessed human host can sprint.

Power Slash

You deal greater damage with your sword.

Relocation Sickness

Witches sometimes stumble off-balance after magical relocation.

Resilient Allies

Summoned Doppelgängers have more Health.

Resounding Shriek

Howling Bolts are louder and have a greater radius.

Restorative Glimmer

Health regenerates while using Dark Vision.

Risky Parry

During melee combat, your sword parry always knocks an enemy down.

Robust

Elixirs restore slightly more Health.

Savage Scream

Sometimes a Nest Keeper’s scream kills some surrounding bloodflies.

Separation Trauma

Enemies are rendered unconscious when you leave your host.

Shadow Embrace

Shadow Walk lasts slightly longer.

Shadow Repose

Regain Health during Shadow Walk.

Shivering Silhouette

Enemies miss more often with ranged attacks.

Solid Landing

Falling from a significant height creates a shockwave on impact affecting nearby enemies and objects.

Spirit Water

Drinking from a fountain restores Mana.

Spirited

Elixirs restore slightly more Mana.

Spiritual Fortune

Sometimes drinking a Mana elixir restores all Mana.

Spiritual Pool

Mana regeneration is slightly faster.

Spiritual Sacrifice

Killing bloodflies or rats restores Mana.

Splintering Bolts

Your bolts inflict more damage.

Stolen Breath

Pulling enemies toward you with Far Reach is now stealthy and quiet.

Strong Arms

You choke enemies unconscious slightly faster.

Strong Lungs

Greater lung capacity underwater.

Submerged Rage

Gain Adrenaline while underwater.

Swift Shadow

Movement is slightly faster in Stealth Mode.

Swift Stalker

Movement is slightly faster with weapons sheathed.

Synergic Swarm

Summoned rat swarms persist longer.

Tricky Timing

Enemy grenades take slightly longer to explode.

Twin Leech

Regain Health while your Doppelgänger is active.

Undertaker

Move slightly faster while carrying a body.

Undying Swarm

Rat swarms repopulate over time.

Unfortunate Craftsmanship

Enemy grenades sometimes malfunction.

Unnerving Target

Enemies sometimes drop grenades and thrown debris at their feet.

Unsteady Hand

Enemies miss with fired projectiles more often.

Vengeance

Taking melee damage from an enemy generates Adrenaline.

Vengeance Trade

Faster Adrenaline accumulation.

Void Armor

When you take damage, a significant portion is instead subtracted from Mana.

Void Favor

Sometimes supernatural powers consume no Mana.

Void Rapture

Sometimes enemies are rendered unconscious by Mesmerize.

Void Winds

When you cast Windblast it’s more powerful.

Whirlwind

Sword attack speed is slightly faster.

Witch’s Skin

When taking damage, your Mana is drained before your Health.

Zephyr

Your speed is increased when walking or running.